A couple factors have been holding back Pangeo development lately. Between school taking up all my time, and with a large portion of the dev team going inactive, we decided it would be best to return to Pangeo whenever we had more time.
With that said, over the summer, we intend to make a couple 'trial' games to get better at it before revisiting Pangeo. It sucks that we couldn't get it done very quickly, but we haven't given up on it yet. I was thinking of posting an update explaining this in further detail over the summer, but we'll cross that bridge when we get to it.
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