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BrusselSprouts693
BrusselSprouts693
List of areas:
-Desert Battlegrounds ❤
-Sariton Town (with a King's Palace Sub-Area) ❤❤
-Vine Caves (Adding a code challenge soon) ❤☆
-Spiked Well ❤
-Crystal Caverns ❤☆
-Mushroom Fortress☆
-Granite Caves (Marble cave sub-area) ❤☆
BrusselSprouts693
BrusselSprouts693
Key:
❤=Life Crystal
☆=Code challenge
UltiDaniel
UltiDaniel
Oh cool!
BrusselSprouts693
BrusselSprouts693
The granite cave tower doesn't quite work but everything else seems fine. Playtesting reveals a lot more though.
UltiDaniel
UltiDaniel
What do think causes the problem with the granite cave tower?
BrusselSprouts693
BrusselSprouts693
The cycling of challenges is perfectly fine, I just haven't implemented a counter to actually let the player escape.
UltiDaniel
UltiDaniel
So....You haven't found a way to allow the player to escape yet?
BrusselSprouts693
BrusselSprouts693
I think I could use a variation of this design by @[64903:mad:Moh.M@gdy] to make a reset-able counter, but I haven't done that yet
index.php
UltiDaniel
UltiDaniel
Hmm!
BrusselSprouts693
BrusselSprouts693
I think I've got the concept worked out:
SG3XcA5.png

hmBnKSM.png
BrusselSprouts693
BrusselSprouts693
The 1st lever is a counter: each time it is flipped it will bring the count from 1 to 2, or 2 to 3. Flipping it more than that doesn't change the counter and will keep it on 3. The 2nd lever is a reset mechanism. When they player dies, they will send a signal (stepping on a pressure plate on there way over). This will activate the counter until it reaches 3, and then reset it to 1.
UltiDaniel
UltiDaniel
Confusing.
But neat!
So...does it work now?
BrusselSprouts693
BrusselSprouts693
I still have a bit to do but it's a pretty good start. Right now I'm just making the darts fire until the counter reaches 3
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