Yeah, lets bring back the copy-pasted EoC boss with broken lasers and a very broken hit box and with minimal loot and a summoner that has a large crafting recipe!
He is not just a copy-pasted EoC boss. He has aspects from both the EoC and BoC as well as lasers like the three Mech bosses. He does have problems like his hitbock and such. Also why does EVERYONE FORGET ABOUT THE DEMON SCYTHES! Where else do you se demon scythes other then Demons projectiles?
Also the loot is messed up if they made it so he dropped Adanamite or Titanium instead of just Adanamite. Yes also his summon item's recipe must be changed.
His AI is exactly the same as the EoC, just majorly buffed; summon servants, charge 3 times repeat, with added lasers. In phase 2 it's still the same, hover above the player then do 3 quicker charges but while still summoning servants and lasers. As for the demon scythes a messy bunch of them just randomly spawns from nowhere, not even on the boss itself, just next to it, hardly adding any challenge.
The problem is that Ocram didn't fit into the game. Re-Logic didn't envision having Ocram fit into anything of the product; it was a boss that was thrown in with the rest of the re-skinned console content. Because of its nature, the boss was nothing more than a clone that served very little challenge versus the Twins, gave overpowered loot for what it was, and had no sense of identity for itself.
So you want the first form to stay as a buffed EoC with lasers? Also back in 1.1 it was an endgame boss, but after 1.2 and 1.3 it was outclassed by all other bosses and its loot was also outclassed by easier to obtain weapons and armour.
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