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Sciffles
Sciffles
Different types of turrents?
yudgefudge
yudgefudge
Turrets... that can work.
Sciffles
Sciffles
And maybe some type of sawmill but it has swords?
yudgefudge
yudgefudge
That work too. Now, I can't decide to either make an Engineer Class or Monk Class.
Help.
Sciffles
Sciffles
Engineer Class sounds interesting with new mechanics, Monk class, eh, I think it'll probably be like melee.
So, engineer class.
yudgefudge
yudgefudge
Alright, time to start development. So, the Engineer Class would have three weapon types: Traps (all vanilla traps & some new traps), Turrets, and Tools.
How does that sound?
Sciffles
Sciffles
Sounds good, but how would the tools work?
yudgefudge
yudgefudge
Just vanilla tools lol
Sciffles
Sciffles
But how do the tools work to inflict damage?
Or are they just used for setting up the traps and turrets?
yudgefudge
yudgefudge
They're just for setting up the traps and turrets. So, when swung, they'd inflict architectural damage.
Sciffles
Sciffles
Ah, and maybe you could add weapons that you can build?
For example, making the Vortex Beater, you must craft all of it's parts, then place the part's down to form a Vortex Beater, and it deals architectural damage.
yudgefudge
yudgefudge
Nah, I don't want to just take other classes stuff and brandish it as a different damage. Let's be unique.
Also, crafting the parts sounds like a grueling process no one would want to do
Sciffles
Sciffles
True.
You need 50 vortex fragments to craft one out of fifty parts of the vortex beater!
yudgefudge
yudgefudge
When I do make the Engineer class suggestion post, if you don't mind, I'll say both of us came up with the class!
you need 50 luminite bars as well for each part
Sciffles
Sciffles
Yeah, thanks!
No, no no, its meant to be 150 luminite bars.
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