Alright, time to start development. So, the Engineer Class would have three weapon types: Traps (all vanilla traps & some new traps), Turrets, and Tools.
How does that sound?
Ah, and maybe you could add weapons that you can build?
For example, making the Vortex Beater, you must craft all of it's parts, then place the part's down to form a Vortex Beater, and it deals architectural damage.
Nah, I don't want to just take other classes stuff and brandish it as a different damage. Let's be unique. Also, crafting the parts sounds like a grueling process no one would want to do
When I do make the Engineer class suggestion post, if you don't mind, I'll say both of us came up with the class! you need 50 luminite bars as well for each part
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