Farewell Terraria Community
It seems my contributions here are no longer wanted so I will be signing off indefinitely. Thank you to everyone who supported my suggestions, even if none of them ever had any hope of making it into the game...
We seem to have strayed from the topic. Point being, I saw powerpuff girls and immediately knew I dont support this. I do not want weird crossovers like that. Again, they should at least be fairly similar, and actually games.
kids show/girls show. Same thing. I personally would not support this and hope they dont add any crossovers to it. You're welcome to disagree.
If we are going to do a crossover, I would prefer its a similar game, not a random show.
I would actually like to see the thrower as a fully fleshed out class in Terraria, even if it may not be as easy and free as some of the others. Easier is not always better, perhaps this class could embody that principle.
First, all the weapons that currently are/feel like they are "thrown"...
By that logic, mage is bad because it has a resource that must be managed or else it runs out (though it does regenerate) and ranger which also has a resource that does not regenerate.
the desire to have a "thrower" class is obviously contingent on the devs fully fleshing it out. This would...
The Blowtorch would be a PreHM flamethrower with slightly shorter range and damage, but gives the player an actual use for all that gel you've undoubtedly been hoarding.
Sold by the mechanic.
This item also would give the devs another opportunity to have each gel type do something unique when...
Not to advertise here but I think you might like these (if you dont want them here lmk and I can delete them ig)
For fishing progression:
More Fishing Rod Concepts
More Fishing Bait Concepts
For summoner stuff:
My Summoner Ideas
For more explosives:
More Explosives Progression
But for...
Not sure if its been mentioned yet, but there was a precious post on this: Bring cool but low damage weapons to late game with new Martian NPC function (not mine) and we kept running into the aforementioned issues of putting the high base damage of a weapon normally balanced by a slow sleep on a...
I would like to suggest Supersonic Arrows, aka high velocity arrows.
I dont know what stats would be fair but it would be fairly useful with early game bows that dont convert the arrows to some other projectile.
I had this idea a LONG time ago but I dont think Ive gotten around to posting it...
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