For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
I am extremely excited to announce that we will be releasing Journey's End on the 9th anniversary of Terraria- May 16, 2020!
We hope you enjoy this latest reveal... see you in a month, Terrarians. :eek::dryadcool:
I never really thought about having defined classes in the game early on. It's something that just evolved as we added more armor sets and accessories. I'm pretty happy with how they all turned out, because there is something unique about each one of them. Ranged uses different types of ammo to...
I've also been thinking about this a lot lately. Especially after reminiscing through my old LPs and trailers recently.
I have code backups of every single version, including daily progress before 1.0. It would be fairly easy to do using steam beta, too. (I'd have to check with them to see if...
Thanks! We have all been working hard on the update. I know it's taking a lot longer than people expected, but it will be more than worth the wait. It's great being indie because we have the freedom to make the game we want without people forcing it out before it's ready.
It's also great being...
I really like this, especially for underground cities. Doing all gems variants for all critters will be a lot, but if there was just 1 gemstone type per critter it would be a lot more feasible. Thanks for the idea!