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Search results

  1. Saerus

    things are always happening :happy:

    things are always happening :happy:
  2. Saerus

    tModLoader Experience and Classes

    Instead of melee/ranged/magic/throwing, I split the classes into close-range, projectile, minion, support, etc. There are no magic-specific classes, but every single branch of classes (except for minion) scales magic damage in some way and has abilities that can work well with magic weapons. To...
  3. Saerus

    tModLoader Experience and Classes

    Currently, only Cleric and Saint have abilities (see here: General Notes) Once the revamp is live, all classes will have abilities (see here: tModLoader_Homepage)
  4. Saerus

    tModLoader Experience and Classes

    If you host from console, it'll show on there. Otherwise, you can enter the map in singleplayer mode and view/set the code with /expmapauthcode.
  5. Saerus

    tModLoader Experience and Classes

    Current Cleric abilities are here: General Notes Revamp Abilities (not yet released) are here: tModLoader_Homepage
  6. Saerus

    tModLoader Experience and Classes

    I added a link. Thanks! In the current version (revamp is not too far away), tokens consume xp to craft. Most likely, you no longer have enough xp to craft a third.
  7. Saerus

    tModLoader Experience and Classes

    Modifying all minion AI would cause all sorts of issues, but setting minion target when it does not have one to a monster that its ai normally wouldn't target might have a similar effect for some AIs. I'll make a note to look into it but I won't have a chance to do so any time soon.
  8. Saerus

    tModLoader Experience and Classes

    I'll do that. Thanks! A patch should be out in the next day or two. Edit: It's up now.
  9. Saerus

    tModLoader Experience and Classes

    Unfortunately, there are no "damage", "sentry limit", or "sentry damage" stats so I have avoided these so far. It's not impossible to add any of them, but their effects could end up being somewhat inconsistent.
  10. Saerus

    tModLoader Experience and Classes

    Level cap can be removed with commands. Multiclass penalty cannot.
  11. Saerus

    tModLoader Experience and Classes

    Thanks for the input. I haven't touched that mod in ages, but I do agree with every point that you've made. How does this solution sound? 1. Remove the poorly-sprited items 2. Add something like "Chocobo Feather" that drops from all bosses (stackable) 3. Craft base whistle from feathers 4. Craft...
  12. Saerus

    tModLoader Experience and Classes

    Headless Horseman is now added to the list for the next version (even though the wiki doesn't call it an undead :P).
  13. Saerus

    tModLoader Experience and Classes

    Thank you! I've added most of these to the list using terraria.gamepedia.com for any I was uncertain of (it lists them as "undead enemy").
  14. Saerus

    tModLoader Experience and Classes

    Not yet. When added, these will be listed in the patch highlights and a temporary section will be added to the main post with more details. I haven't been able to work on the mod this last week due to various IRL reasons, but I'll be back to it soon.
  15. Saerus

    tModLoader Experience and Classes

    Thanks for the ideas. I'll keep these in mind during the reworks. Not yet implemented. See changelog or discord for more details.
  16. Saerus

    tModLoader Experience and Classes

    I am not able to reproduce this. Is it possible that you have another mod that is changing what happens when items are dropped?
  17. Saerus

    tModLoader Experience and Classes

    Damage aura will be removed when the new cleric abilities are adding (soon). The new heal skill will be usable as an attack, but is a much smaller AOE and the scaling is much less linear.
  18. Saerus

    tModLoader Experience and Classes

    My understanding is that it's still somewhat under-tuned with vanilla throwing weapons, but it's in a good place if you use mod throwing weapons.
  19. Saerus

    tModLoader Experience and Classes

    In v1.3.2, the rates are: Ascension: expert 0.5% from all monsters that give xp, normal 0.3% from all monsters that give xp Boss: 5% up to 50% depending on the xp of the boss relative to the current value of the orb at your level In the upcoming v1.3.3 the rates are increased to: Ascension...
  20. Saerus

    tModLoader Experience and Classes

    Thanks for the feedback. The command is /expuiinv (defaults to on) and will be available in the next update. Given the number of settings and that fact that they are mostly on/off, I'll be adding a settings ui with toggle buttons at some point and removing the commands. The number of commands...
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