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Becoming a Vampire
In order to become a vampire, you first have to be infected by cursed blood. Being struck by Blood Zombies or Drippler during a Blood Moon has 2.5% rate of infection, and being struck by a Vampire during a Solar Eclipse has a 10% rate of infection. The infection appears as a...
As many of you already know, 1.3.3 is going to focus on improving the Underground Desert. So I came up with the idea of Ancient U.F.O.s.
Ancient U.F.O.s would generate similarly to underground cabins, but slightly rarer and only deep within the Desert Underground.
They would look something like...
I'm working on a logic puzzle using switches, torches, and the new logic gates for one of my maps. The following hints will be written beneath each of the torches. If the player get the combo right, they get to continue. If anyone wants to try and figure it out I have the answers in a spoiler...
I came up with an idea for an item that increases the power of your accessory modifiers, which I think would fit into the game pretty well.
Name | Type | Tooltip
Amplification Ring | Accessory | 'Boosts the effects of Accesory modifiers'
When worn, the Amplification Ring will increase the...
I suggest that the slime staff drop at .5% chance from the following enemies during slime rain.
This is a pretty simple change, that will have a big impact on summoners in the earlygame and give people another reason to look forward to slime rain.
As a side note, I think the Slime Crown...
I came up with a early game turret summon that will help summoners out a lot. I'll dive right into the stats:
Honey Larva Staff
Summon Damage: 12
Minion Type: Turret
Mana Cost: 10
Summons a turret minion that slowly fires globs of honey at...
We all know the gravity globe is a major letdown. I have an idea that will make the currently useless gravity globe into a unique offensive item.
10 tile radius
'An otherworldly force is in your hands...'
Left Click pulls nearby enemies to your cursor, Right Click pushes...
I came up with a idea for a new early game magic wand and a change to the wand of sparking to improve it
16 magic damage*
uses 8 mana
fires a small star that flashes purple and gold and pierces 8 times. Increases damage by 2 for every enemy it pierces up to a max of...
Inflicts the On Fire! debuff
100% Chance of returning to the players inventory as a musket ball
Deals an additional 4 damage for every debuff the target is inflicted by
I just realized that the celestial pillars represent the life cycle of a star!
Heres a quick diagram I made showing it:
Stellar Nebula >>> Star (nebula condenses into a star) >>> Supernova (star dies) >>> Black Hole (when the star is big enough to collapse infinitely in on its self) or Nebula...
I'm not very good at introductions, so I'm just going to cut to the chase. I am proposing 'monolith cores' that will be used to allow the player to summon and fight whichever pillar they want, without having to deal with going through the entire celestial event (of course they will be crafted...
The Beast Master NPC will allow the player to trade in a specific type of critter in order to get a reward. He is unlocked if a player has a gold critter in their inventory. When attacking he uses a iron bow with special poison arrows.
The Beast Master's quests will cycle through four different...
Currently the underground desert offers nothing in hardmode except for a couple of vanity hats. I would like to change that with a series of suggestions, the first being scorpion armor. Here are the details:
'Extremely light and tough'
Dropped by Sand Poachers (1-2, 33%...
I've created a guide to magical armors in pre-hardmode which contains 10 different sets (all of which are viable for the WoF) and lists their advantages & disadvantages.
Normal Sets (relatively basic sets w/ good defense, easy to use & obtain)
Meteor Armor (great defense &...
It would be very helpful if it was possible to keep certain items out of your inventory without leaving them on the ground or trying to avoid them. So I came up with auto trashing, here is how it works.
When you select a item for 'auto trash' it will go into your trash bin and when you pick up...
I noticed a page on the wiki for jungle mimics. I was interested and clicked on it to see its page, but there seems to be no information on these little buggers and through all my efforts I failed to encounter or summon any. It's very strange that there is no information about it EXCEPT that it...
Melee Damage: 19
Reach: 13.5 tiles
Fly Time: 8 seconds
Critical Chance: 4%
*This is based of a real Yoyo from One Drop http://onedropyoyos.com/yoyos/downbeat
*Has a 20% damage variation instead of the usual 5%
For me, the obsidian armor was a big let down. It looks really awesome and does provide defense, but has no stat bonuses or set bonus. Bellow is my suggested stats for obsidian armor in order to make it viable and unique as an armor set.
Individual Set Pieces
Obsidian Outlaw Hat
It is super annoying to have to talk to angler to see fishing quests, this is a suggestion to fix this.
100% from 3rd fishing quest completed, only usable in a world with angler NPC,
shows the player the current fishing quest.