• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Search results

  1. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Hmm... Well it was a large world so that could delay the process I guess. My device has 3GB Ram, with about 1.8GB free before running the game and an overclocked GPU & CPU.(See Motorola Moto G6 Play - Full phone specifications for more details) But yes I understand that there is a lot more...
  2. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Is it supposed to be like that? Also the game crashes at "Setting hard mode" screen. I have reported that the last week
  3. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Make sure that you have it enabled in settings
  4. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Alright I will give it a try later. And report of course. Thanks. About performance I always kill the most background apps as possible and overclock everything to run the game the most smooth as possible. I wonder if unlocking hardmode has something to do with the performance, or maybe it's...
  5. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Just unlocked hardmode but the game was so laggy so I just went back to the menu to save and reset the game, and I just saw "Setting hard mode" instead of "Saving world data" so I thought that the world wasn't saved. Spoiler: I was right. When I tried to open the world again it said "Setting...
  6. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    How hard is getting used to to the 1.3? Well...
  7. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    I'm going to fight the wall of flesh for the first time in the 1.3 tomorrow (ik my progress is really slow), I hope there isn't any bug with it. By the way I love the change in the left stick, I really needed that! here's a screenshot of the main menu with a blood moon in progress because why not
  8. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Hope they fix the low-res letters, or is it supposed to be like that?
  9. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    The controls needed that change for do what you want in the game. The old controls were so limited and had a lot of problems. Also the auto swinging is not a bad idea, I personally wouldn't use it the most of the time but is good to have the option.
  10. Kin!

    Remember to be nice!

    Remember to be nice!
  11. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    I already did it, but the scaling isn't the problem, just the items. Just saying that they could fit better in the slots without leaving a huge blue space
  12. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    I like the new UI, I think that the only thing I would like to have is a little bit more big icons for items. Sometimes is hard to find a specific item in the inventory or a chest with my small screen
  13. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Hmm... Maybe check the file size? If it shows as 0 kbs then the file is corrupt or empty. There are files like that in my cloud so the character and world doesn't load properly
  14. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Did you move it to "OldSaves" folder? The .cs and .csworld saves need to be there (also don't change the file type, it needs to be converted once you open the game)
  15. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    Getting used to the new controls. I have a bad performance in my old world (In some places the fps drops to 5) but in 1.3 worlds the game runs very smooth, which is the only thing I care about rn. So happy with the new update :rslime:
  16. Kin!

    Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

    YESYESYES FINALLY I LOVE U GUYS
  17. Kin!

    Mobile Terraria Mobile 1.3 Release Date Revealed!

    Well, I gotta go. See you at the release time!
  18. Kin!

    Mobile Terraria Mobile 1.3 Release Date Revealed!

    We all were counting days before, and now we are counting hours. Hype's effects
  19. Kin!

    Mobile Terraria Mobile 1.3 Release Date Revealed!

    Welcome, nice to see new people around! 5 hours left for every country
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