For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.4 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Me and a few friends have been playing a Master Mode world and since we started our world on the day 1.4 released, we have had around 6-7 (maybe more) goblin invasions.
It's been really annoying, as since we are still in pre-hardmode, and so they take a pretty decent amount of time to get rid of...
When I build a mod this error comes up frequently:
Compiling ModName.XNAdll failed with # errors and C:\LocationOfModSourceFolder\ModName\obj\net45\ModName,AssemblyInfo.cs(13,11) : error CS0579: Duplicate 'System.Reflection.AssemblyCompanyAttribute' attribute warnings
I check the file...
I have a weird bug with the latest update that won't let me swtich shops.
This only happens with the Brewer. The tab keeps glitching back to that same spot above the shops changer option not allowing me to switch shops.
I am using a mixture of classes, but mainly ranged and magic. Also I was considering jsut skipping the skeletron fight but I really wanted the stuff the dungeon can get me/has, such as the necro armor. The main mods I am using are the calamity mod, and the mod of redemption.