I do understand this is a work-in-progress extension to the normal Tmodloader, I seem to have come across some bizarre bug where I cannot control my character or interact with anything.
My character is completely still and is unresponsive to control input. (I have checked my Keyboard bindings...
No, It's because I used a combination of mods, one I fail to mentioned at my post, and usually saying that is often hyperbolic, since my bias was in full swing, because I'm really impressed by the systems and visuals. You did a great job! My apologies for not mentioning that ^^;
I'm doing a...
So... using the mod right now. Moon Lord did *NOT* stand a chance. And I'm curious as to why I can't ascend to the next stage, something involving extreme pressure.... I am curious to see as this mod develops over time!
You're welcome! I wish that were a mod, and see how, as said, low end content upgraded for endgame would perform.
(Folks might get their True Copper Sword that they wanted... ... ... if they wanted it still.)
Understandable. I meant, in Terraria, where you can take any content that wouldn't suit in Endgame content, and can upgrade it to be feasible in endgame, unlocking unique abilities to compensate, with the appropriate scaling
To summarize it, think of it like summoner - but you can force monsters into your posse and have them fight for you.
The armor set made for this boosts the stats of monsters in your "party", as well as affecting your ability to possess monsters of varying strengths (I.E. weak armor won't allow...
In addition - you can't possess bosses. Unless there is some leeway endgame gear that can only let you specifically possess particular early game bosses, they are way too powerful for your weapon to captivate and your gear to keep them under your control.
This may sound like something akin to Summoner; but the catch 22 is that your victims aren't invulnerable - they will die, but the boost to their stats depending on the equipment and weapon used helps significantly, plus new abilities that make them worth while to capture and have them fight for...
Imagine that the armor set allows for more/different enemies to be "possessed", allowing you to make a custom posse of same or different assortments of enemies.
Not only does the set allow for what enemies you can possess, but also strengthens them and gives them new capabilities.