• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

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  1. ZeroGravitas

    I've added links to view the gifs on this post due to embeds not playing: [Tutorial WIP]...

    I've added links to view the gifs on this post due to embeds not playing: [Tutorial WIP] Cooldown Juggling Rapid Fire Dart Trap Engines (Animated Guide)
  2. ZeroGravitas

    Is Chippy right about statue spawn bunnies blocking monsters?

    More great work and lovely demonstrations.:) So, I'm not allowed to tag @Yoraiz0r or @Leinfors to tag this as a potential issue...? I thought the dummy ghosts had a separate array? (Did I err again?) Whoops, excuse my misunderstanding. Also, hey!:) I was planning to tag you in when we'd figured...
  3. ZeroGravitas

    Is Chippy right about statue spawn bunnies blocking monsters?

    Thanks @W1K. Just like the old days, heh. Oh right, yeah, it is just a single 200 NPC index for all monsters, critters and townsfolk. Separate arrays for up to 100 dummy ghosts and up to 1000 projectiles. Right. I'd looked at this (with your help) back here (3 and a half years ago!:eek:)...
  4. ZeroGravitas

    Is Chippy right about statue spawn bunnies blocking monsters?

    OK, first of all, sorry for just diving right in out of the blue...:naughty: I wondered if you could help me out with this, seeing as I'm largely out of the loop still and rusty with my game mechanics knowledge... Chippy says in his video that the statue spawned bunnies and goldfish will reduce...
  5. ZeroGravitas

    Someone found a new glitch?

    Oh cool, thanks for posting this here.:) (I actually just saw it in a Chippy vid...) To clarify - in the Reddit thread it's said that it will only work fully in single player mode. But up to 1000m away in Multiplayer mode. Thereafter the block data fails to load and everything looks weird... My...
  6. ZeroGravitas

    Happy Birthday to Terraria's Lead Developer & Resident Wizard: Yorai!

    Have a good one Yorai! So much amazing work you've put into this game.:happy:
  7. ZeroGravitas

    Good-oh. Lol.

    Good-oh. Lol.
  8. ZeroGravitas

    So, a random Russian meme then?

    So, a random Russian meme then?
  9. ZeroGravitas


  10. ZeroGravitas

    [Links] Definitive T-MEC List of Resources & Inspirations (pre-1.3.1)

    Yeah, my whole links list page was outdated well before I disappeared. Actually, the WayBackMachine has cached some (perhaps all) of the old Terraria Online pages (e.g. [WIP] Wire Compilation). But not any of the embedded images, that I've seen. If anyone wants to re-jig the above links to...
  11. ZeroGravitas

    PC Hoiks?

    Mobs should be hoiked the same as NPCs with requirements varying by their size. So you can see my original Hoik guide and open up the button in my signature for more links, or look through my (old) index of T-MEC topics for various ones that might help. Or go to T-MEC and ask directly if you are...
  12. ZeroGravitas

    Linux [Showcase] Bad Apple!!

    Wow, so each encoded frame block is a custom size and design, rather than an identical template with different connections selected... Obviously that later option would have been too big for even a large world, so you had to compress them. A variable bit rate encoding, effectively. Sheesh! Even...
  13. ZeroGravitas

    Linux [Showcase] Bad Apple!!

    Very impressive @Romixal. Quite a splash with the video! (Saw it via Reddit.) I'm not going to pretend to begin to understand how you've encoded the pixel change data so compactly (what is it, a 16 x 32 pixel matrix display? Only roughly counted)... Let alone what all the data buses must look...
  14. ZeroGravitas

    T-MEC Logos (Alternatives, etc.)

    They are in the first post, too...(?):confused:
  15. ZeroGravitas

    PC Ridiculously Small Player Above Sensor Engine

    Yeah, weighted plates have new detection mechanics, in place to ensure they are always in the correct phase, I guess. Regular plates are just once per tick (expect teal plates are unlimited per tick, well max 1k projectiles, globally). But you can trigger/un-trigger as many weighted plates as...
  16. ZeroGravitas

    [Announcement] Steam Group Chat, Terraria Olympics and Miscellaneous

    Ah, I think you must just need to join that group before it will take you straight in to look at the thread contents, sorry.
  17. ZeroGravitas

    [showcase] Escalator

    Heh. Yeah, at least the 3rd time I've seen this design re-invented. Nice little feature thread though. :)
  18. ZeroGravitas

    [Announcement] Steam Group Chat, Terraria Olympics and Miscellaneous

    First off, another welcome to new members!:happy:This time still pouring in following the 1.3.1 update. The group is looking fat with a healthy stream of new posts being made. I'm actually a little glad the initial deluge has receded slightly, although there's still so much to look at each day...
  19. ZeroGravitas

    Compact Door based 50/50 randomiser

    Neat. I like the trap-punk mechanisms, they're cool and clacky. I wonder how you would go about making a 2 outcome device like this, but entirely without the gates...? Also, will the same concept work just as well with spear traps and portal stations (in place of the dart traps)? For faster...
  20. ZeroGravitas

    PC Ridiculously Small Player Above Sensor Engine

    Ironically, I think if you make the actuated blocks square (instead of up-hoiks) it should instantly 'step-up'/step-down the player. I hadn't thought of that (in conjunction with player sensors). Wonder if that will work with weighted plates too...? I'd used a single actuated up hoik tooth...
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