Oh, thank you! <3 Unexpected, honestly, thought people would prefer the shading of the horns of the ingame version! My horns don't account for a light being in the middle of them, but that's on purpose. This way the horns are better visible and they make more sense when the head is worn...
Yeah, I'm not sure if contacting Crowno would do any good. But yeah, I agree, if the team were so kind to review this change and would agree with it, they could release it alongside the bug fixes. Of course releasing a separate patch just for this would be redundant!
Yeah, I totally get that. The idling animation couldn't be added to the game for a technical reason, and the eyes turned out to be a too small of a detail to be properly "readable". That's a shame, but honestly I'm in love with the resulting ingame sprite, except for the shape of the hood
DISCLAIMER: This texture pack is now redundant as of release of the 126.96.36.199 on November 11, 2020
The ingame texture was tweaked very close to this texture pack
THANK YOU SO MUCH, Re-Logic!!!! You are cool dudes! :) <3 :bluslime:
I'm not deleting this post for archiving purposes
I don't know if the Ice Rod's blocks not being swappable is a bug, an oversight or some balancing decision, but making them swappable would be very nice for building.
Right now it's kinda inconvenient, cause when you're building something in mid air you have to either break the initial ice rod...
This would be a VERY convenient feature, cause right now in order to remove vegetation you have to either click blocks very carefully with an inefficient pickaxe of use lava
Adding this function to the staff of regrowth would allow builders to remove grass and moss quickly and painlessly using...
I was going to play journey mode just because I thought this option would be available there. But no.. And now I just keep building in Expert.
The building community already uses these object with the help of T-Edit, but we would benefit soooo much...