Terraria is 10 years old! Join the celebration with contests, prizes, and chats with the dev team here
PC NEWS: 22.214.171.124 update is out! More info here. Report bugs here
CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
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been busy with other projects. took me a minute to update and i still haven't slept yet lol. some things are pending updates, but the main pack links in the OP are up to date. there are also workshop uploads. have a good day terrarians!
interesting. for the most part, this pack is automated. so the zip generated just use what ever the default settings of 7zip are. i'll tinker with my scripts and update the links shortly. as an aside though, this was discussed by others earlier in the thread.
edit: changing it to store doesn't...
push another update. removed somethings(namely party dyes) and added the new dyes to the og post under "new 1.2 dyes". enjoy!
edit: put all that code up on the git for those curious minds that want it.
welcome! i've been chomping at the bit for 1.4 and wanted to update my pack just as much for those that use it.
i seem to have mistaken the process i read from the git, it actually uses xBRZ. the xBR it has is only for items if it's blending options is set in a certain way it seems. (here's a...
had to fix the water by hand. threw in an icon while i was in there. this only applies to HQ2x at the moment. i got to get sleep, so xBR and xBRZ are still broke. link for HQ2x updated.
question still stands if anyone has an opinion.
small update: forgot the armor and accessory folders, whoops! sorry to double post, but felt it was important enough to do so. main downloads should be updated with em now. i'll update other packs when possible.
i've noticed a bug while updating my pack here.
when unloading the pack, some things fail to unload. namely tiles and trees. for this i load the pack after starting the game, load into a world, quit, unload the pack and reload in to a world.
had all this figured out at launch lol. sorry that i couldn't get to it faster, i was at work (i do graveyard shifts unfortunately)
all packs have been updated now.
on another note, this pack here uses xBR for it's "HD" look. should i discontinue my xBR version? opinions are needed in that...
i forgot about this whole thing for a while, huh. thank you for you're interest in this. i must admit, i don't think many people really use this because of shaderlib's incompatibility with modded accessories. regardless, wisp's shader is hard to work with because of how it's set up. that makes...