Terraria is 10 years old! Join the celebration with contests, prizes, and chats with the dev team here
PC NEWS: 18.104.22.168 update is out! More info here. Report bugs here
CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
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This sort of feedback is a joy to read. I'm glad you care about this mod enough to make a post like this.
Hybrid playstyles in general are tough to balance around due to the inconsistency of damage type bonuses in the base game, where about half are 'all damage' and half are a specific type...
Ownership was officially transferred to him at that time. I couldn't push an update myself if I wanted to (though there's nothing stopping me or anyone else from updating the code on the repository). The mod is no longer associated with my steam account.
I know I've barely been around recently anyway, but consider this the start of an indefinite hiatus from modding. I don't expect I'll be out forever, though, especially since making new stuff is more fun than updating old stuff. And again, thanks to everyone for their support all this time.
The image still hasn't loaded on this end, but it's probably the long-standing conflict with NPCs that clone parameters from a vanilla NPC in their SetDefaults. Don't think there's anything I can do to fix it while keeping mod functionality, but the NPCs causing the issue can be fixed if the...
Looks like the easiest fix is to properly implement ShaderLib instead of just using old code from one of its early builds. Will have to figure out how to do that.
Do post the error, cropped screencap is best. I can't do anything without that.
Well, it's updated. Took a lot longer to do than expected, lots of changes had to be made, especially regarding how NPC names work (which is obviously important to this mod). I think I got everything working, but I haven't had time to extensively test everything. Who knows, the update might have...
I might have left in some test shader code in the last release - there might simply be a conflict if more than one mod tries to mess with the hooks involved. That's only a guess, though, and I hope it's not the case, since shaders are awesome.
I've also recently considered trying to put out an...
Hmm, I can't replicate it with those two, but it might be because my version of CB-RPG isn't exactly the same as the one one live. I'll trim the incomplete content and post an update today and see if that fixes it.
Edit: It's updated, see if that fixed it
Oh, never thought about this. I...