• Terraria is 10 years old! Join the celebration with contests, prizes, and chats with the dev team here
  • PC NEWS: 1.4.2.3 update is out! More info here. Report bugs here
  • CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
  • MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here

Search results

  1. WesleyCody

    tModLoader Starter Classes

    I have got all mod files again, expect updates as normal now. Let me know if there is problems with the mod like bugs now. Also if you have suggestions I missed make sure to tell me again
  2. WesleyCody

    tModLoader Starter Classes

    To all interested in this mod or following this thread, I have recently experienced a large data loss of many of my files, including the files for this mod. It will take some time for me to get updates going again as I have to recreate the files for this mod, which will take me some time since...
  3. WesleyCody

    tModLoader Starter Classes

    Sorry for missing this. Yes, I will add class support for this sometime soon.
  4. WesleyCody

    tModLoader Starter Classes

    I will have to look into Spirit mod, but if it adds any class content of note then it will likely be added at some point in the future.
  5. WesleyCody

    tModLoader Starter Classes

    Whoops, I remember reading that those classes were out but forgot to add bags for them -_-. Also, the removal of unloaded mod bags is in the mod, as toggleable config option. Looking at it now however, I will switch that as a toggle removal off, instead of a toggle removal on in the case a user...
  6. WesleyCody

    tModLoader Starter Classes

    Sorry for the late reply. As far as I can tell, the Lite's Elemental Hearts mod just adds consumable items to increase health, and a few weapons. This mod is for classes, so I would only really like to add bags for certain playstyles or classes. The Elemental Hearts mod does not have a custom...
  7. WesleyCody

    tModLoader Starter Classes

    I'll start working on the Esper and Sentry class bags now, thanks for the suggestion :) I think the Shaman bag drops are what you're thinking now (hopefully), let me know if there's anything I need to change. The Reaper Bag should now appear as an item as far as I can tell
  8. WesleyCody

    tModLoader Starter Classes

    Damn it, in the most recent update I made to the mod I must have accidentally changed something, because the Reaper Bag no longer registers as an item. I'll get around to fixing this in the next couple of updates, sorry for the inconvenience :sigh:
  9. WesleyCody

    tModLoader Starter Classes

    Whoops, I keep missing your guys messages! I'll work on that, also am I free to use the bags you sprited with credit? They look amazing
  10. WesleyCody

    tModLoader Starter Classes

    Sorry it took me so long to getting around to changing that, I finally had some free time to take a look at this, I've changed it now though.
  11. WesleyCody

    tModLoader Starter Classes

    Sorry I missed your message. I see what you mean, thanks for letting me know, I will change that :)
  12. WesleyCody

    tModLoader Starter Classes

    The new update just adds a configurations menu which allows you to change a couple things of the mod.
  13. WesleyCody

    tModLoader Starter Classes

    OK, I will look into it and try to have the support out for that mod in the near future! :)
  14. WesleyCody

    tModLoader Starter Classes

    Yes, I plan to try to cover as many big content mods for the vanilla class variants as I can, I am currently working on the Calamity type vanilla class bags.
  15. WesleyCody

    tModLoader Starter Classes

    Sure thing, what is the mod called?
  16. WesleyCody

    tModLoader Useful Junk

    I have now changed the Tin Can crafting results to bars
  17. WesleyCody

    tModLoader Useful Junk

    Useful Junk A simple QOL mod (mostly for myself) to add some simple uses to junk. New Items: Salvaged Junk - Can be sold for 20 Silver Crafted out of any junk at an Extractonator Seaweed Soup - Gives Well Fed buff Crafted with 1 Seaweed, 1 Mushroom, 1 Bowl or 2 Seaweed, 1 Bowl at Cooking Pot...
  18. WesleyCody

    tModLoader Starter Classes

    Thank you, your support truly means the world to me! <3
  19. WesleyCody

    tModLoader Starter Classes

    I've now added a bag for the druid damage class in mod of Redemption, it will be released along with a few other changes in the next update sometime soon. As for the Shaman damage class, I will look into that and see what I can do about that. Thanks for taking interest in my mod :) Edit: I've...
  20. WesleyCody

    tModLoader Starter Classes

    Sorry for the (really) late reply, I'll be adding Calamity Rogue Class support extremely soon, and try to get around to Thorium in the near future. Edit: Thorium and Calamity class support is now implemented :)
Top Bottom