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Search results

  1. Tyndareus

    tModLoader Dragon Ball Terraria

    If you was banned you wouldn't have access to the server all together.
  2. Tyndareus

    tModLoader Dragon Ball Terraria

    177 Bans, should I just randomly pick one and assume its you?
  3. Tyndareus

    tModLoader Subworld Library

    Difficult enough to suggest anything without knowing what you have to work with. I'm guessing a blocker has been having a "sub server" which you could try to just create multiple main servers and have a server travel made. Not sure how well the code is going to allow that, I'm guessing not a lot.
  4. Tyndareus

    tModLoader Subworld Library

    I'm waiting for it to possibly switch to be a server based map. If at all, theres potentially quite a bit of codecave/il write up that needs to be done
  5. Tyndareus

    tModLoader Dragon Ball Terraria

    The correct name is Terraria
  6. Tyndareus

    tModLoader Subworld Library

    This is a library, do you even know programming?
  7. Tyndareus

    tModLoader Dragon Ball Terraria

    No
  8. Tyndareus

    tModLoader Subworld Library

    Its a derived class inheriting from Subworld. You create one by inheriting from it in normal C# fashion Then its specified that the localization key is SubworldName.<subworld class name>, so a hell subworld; Hell.HellSubworld, its most likely automatic.
  9. Tyndareus

    tModLoader Dragon Ball Terraria

    ok? This is the dragon ball thread
  10. Tyndareus

    tModLoader Dragon Ball Terraria

    Need this thread locked if any mods could do so ty
  11. Tyndareus

    tModLoader Subworld Library

    I was gonna use subworlds but going to be waiting for the aforementioned change in 1.4 if it could happen
  12. Tyndareus

    Final Fantasy 6 Mod (WIP, Currently recruiting)

    magic progression would be great even standalone, terrarias got so much up and down in terms of magic progression When you say separate mod you literally mean a FF1 mod, FF2 mod etc or would you just do extension mods and turn this into a FF core mod which has shared things but if you wanted...
  13. Tyndareus

    Final Fantasy 6 Mod (WIP, Currently recruiting)

    You doing it all based on FF6 or will you hit other games? FF6 doesn't have quite a few of them though it does have terra, for repeat summons I guess you'd have to think of the best looking/best attacking. Noticed theres a small amount of magic; is there progression or is that spells in their...
  14. Tyndareus

    Final Fantasy 6 Mod (WIP, Currently recruiting)

    Watching this one
  15. Tyndareus

    tModLoader Official tModLoader Help Thread

    Got another one for you, is it possible to get ALL files in a specific directory? Similar to Directory.GetFiles, just to reduce named searches.
  16. Tyndareus

    tModLoader Dragon Ball Terraria

    Doesn't even look like you are banned, you in the right place?
  17. Tyndareus

    tModLoader Official tModLoader Help Thread

    You need to set bossBag for DropBossBags to do something, since your boss isn't a carbon copy its just a shell, you can make custom boss bags and have whatever drop in there as well as your extra items.
  18. Tyndareus

    tModLoader Official tModLoader Help Thread

    Ah GetFileBytes was what I wanted, but was confused when checking if the file existed and it said no ¬¬
  19. Tyndareus

    tModLoader Official tModLoader Help Thread

    Seems theres still no support for packed files? Or is there a way to build with a text/json file and have access to it even in the sideloaded state? (since Path becomes relative to steam) Theres an ungodly amount of clutter appearing, or will appear in the future and since its all clutter...
  20. Tyndareus

    tModLoader Subworld Library

    You will need to modify the connection in order to pipe people into the correct worlds; making an array of sorts necessary to say map 1, map 2... then the connection should handle that. However the persistence there isn't going to be confirmed straightaway since you will need to modify the game...
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