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Oh, I see that bug is fixed. But the two example I gave, Starbolt is still increasing Strength attribute, and Ice Spike is still increasing Dexterity attribute.
I guess this is because they shared the same projectiles that are already in vanilla. Maybe I am wrong.
Edit: Also, this update broke...
Some modded magic weapons won't increase mind attribute properly, not sure if this is caused by 64 bit tmodloader though.
Example: Elemental Awoken's Starbolt and Ice Spike.
Edit: It is caused by 64 bit tmodloader.
Edit2: Wait, it is not. And not just magic weapon, some random weapons across...
Is it normal for a weapon that has not been crafted to have skill?
Edit: It seem have the same skill value as the weapon in 1st hotbar.
Edit2: the same skill value as the weapon that the player last used
Edit3: When I crafted new weapon, those exist weapons' skill values seem also reset to zero.
The game crashed when I tried to use this mod with Calamity Mod's Revengeance Mode, after hovering mouse over rage bar and then D-Heart item.
Here is the crash log.
EDIT: The game crashed even when I only used this mod.
Need help, this happens every time I try to use reveal map
Silently Caught Exception: Object reference not set to an instance of an object. at Terraria.ModLoader.MapLoader.ModMapOption(Int32& mapType, Int32 i, Int32 j) at...