For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Mods can add support for it if they want using Mod.Call, too many mod plants for me to add support myself :p.
When you right click it changes between "Tiles and Walls", "Tiles", and "Walls" for what it will destroy. Maybe that was what was happening? No idea why it would stop killing tiles...
To plant trees and stuff you can either use WorldGen.PlaceTile, or directly change the tile by doing Main.tile[x, y].type = TileID.Blah (for stuff like herbs you'll also need to change the frameX as well, since there's multiple tiles on a single tile sheet).
bug fix update:
tModLoader has changed how images are handled with 0.10.1.2. Previously they were saved as .png files inside of the .tmod file, now they're saved as .rawimg.
This means that any mod (that contains images) compiled on 0.10.1.2 or newer will be incompatable with previous tMod versions, I'm...
Oh, actually, I just noticed that it's just the removing that isn't working, hmm, I'll have a look.
Hmm, k, for some reason when the wall color is 0, that's pretty much the only time that the game just ignores the normal tile update check and sends nothing :D.
Will update it tomorrow or...
Will stop catching quest fish when there's already one in the chest in single player
Won't catch an extra quest fish when everyone has completed the quest in multiplayer and the chest doesn't already have one
Fixed bug where reloading the mod on...
Forgot to add multiplayer syncing
now correctly tells the server/other players when you've placed a wall
Unlimited Hotline Rod
must have broke lava fishing when i merged rod and chest fishing code
can fish in lava again when using...
Erm, maybe :).
Some of this was already in, cause of bug fix update, but here's the latest update:
explosive jack o lanterns are now the correct thing
fixed dirt rod 2.0 breaking when used near the edge of the world
added support for thorium throwing coatings
Harvester parts drop from expert mode treasure bags from vanilla bosses.
Piping is an expert item, the recipe is only available in expert mode.
Yes, so much so that the Expert items aren't actually expert items, I just wrote Expert in the tooltips so that I could have the names be red instead...
Added a quick fix for crashing when loading characters that didn't have save data from this mod on them.
There's a couple of other changes, but I'll list them next update when they're properly finished, just wanted this fixed for now even though other stuff isn't finished :).
Edit: Updated OP...
Well, it's been a while, having to make sprites makes me not want to do stuff, so haven't done much :p.
Crashes above were from Hamstar's Helpers, Hamstar's fixed it now though.
No Discord server, you can DM me if you have any questions (name is in OP), I answer pretty quickly on Discord...
K, fixed that.
Hmm, I could add a way to despawn Patchwerk, but he just sits there doing nothing so dunno if really necessary, will think about it since it already has a right-click function (incase you were wondering what stupid mode is, it means it doesn't have invincibility frames, Last...