For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Thorium isn't dead, it's complete. There's nothing more to add.... except for post moon lord content if he wanted to do something similar to calamity but without the dark souls difficulty thing.
Spirit mod is, however, dead. A few bugs remain unfinished, a number of ores are completely useless...
Bro, the worldgen previewer is trying to put a pixel on an array index exceeding the one originally defined by your mod at the start of the worldgen process, the one defined in your settings. The problem is on your end. See this if you still don't get it...
No, it crashes right afterwards when it is about to try and generate the planetoids. It is the planetoid generation that is crashing the worldgen previewer. Why? Because the generation of the planetoids involves extending the map upwards to make a outerspace biome. For obvious reasons, this...
Is Yharim ever getting added to the mod?
The planetoids generation isn't compatible with the worldgen viewer. If you want to view worldgen you need to downgrade to the calamitymod version on the mod browser.