For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Hey guys, had some time to make some changes today:
- Infinite throwing items are now able to be upgraded.
- Added option to change velocity boost amount (0 = no boost, 100 = default boost, 50 = 1/2 boost of default).
- Rebalanced a bit.
Enjoy and let me know if there are any more issues :)
Thanks for everyone who has reported bugs so far. After the release of 1.4 I will solve everything to get it working again and also fix the bugs that have been mentioned above. Once again thanks everyone for raising these issues :)
It's a nice idea but there are some downsides to this that I don't think necessarily outweigh the upsides:
Personally I really dislike when a mod fills up your entire inventory with stuff, especially when that stuff is outranked and pretty much useless already. So 10 different tokens has the...
I have made the NPC always spawnable now, despite the amount of coins a player has. So it honestly should work now if you have valid housing space. I have gotten him to move in naturally several times :/
There was a bug that occured if you had 2 stacks of upgrade tokens. If the price was 2000 upgrade tokens and you had 1000 in 1 stack and 9999 in the other, it would think you only had 1000 and thus couldn't afford the upgrade. I hope that's what you were experiencing which should be fixed in the...
He can only spawn when you have more than 10 silver in your inventory. And the upgrades might all be gone because I completely reworked the system of upgrades and released a new version several hours ago, is there any chance that when you upgraded they were still a prefix? like "melee +40...
New update released! Here's some of the changes:
- Reworked entire upgrade system so it doesn't use prefixes anymore.
- Prefixes can now be combined with upgrades from this mod.
- Changed Upgrade Token max stack size to 99999.
- Rebalanced stats and prices.
- Upgrade Tokens will drop from...
There is a technical reason for the fact that they are named melee, ranged, magic. Sorry about that, hopefully I can fix it at some point. I could explain why, if you are interested, but I wont go into too much detail here.
Hey guys, thanks for the replies. I'm currently working on at least having some compatability with calamity classes (such as rogue class), afterwards I might look into other mods. However there is quite a bad technical limitation that I'm facing at the moment, which is preventing me from adding...
Hey, thanks for the feedback.
"which only costs 10 platinum to make" 10 platinum pre-eye of cthulu is an incredibly high amount in the normal game. you'd have to kill king slime 10000 times for that as he drops 1 gold. It's really difficult to balance anything money related around normal...