So in other words you want the game to play itself and have no risks.
Without the destruction, invasions and the like are mostly just annoyance.
I'd like more entertainment, not grinding.
:cool:
I mean, I like the idea and all, but once you've gone through each stage at least once, you should be able to pick which part of the event you start, or just a single part of it.
Again, another minor idea of these columns are that they're terraformers; so the player should be able to slap them...
Is the mod broken? Spirit biome's message displayed, but it didn't generate.
however, this is having activated the mod Post-ML and then killing a mech boss.
Essentially, yes. They're akin to the celestial mobs, but they're slightly different; as in placing them would give the player additional benefits.
Combined with the other suggestion this is meant to go along with; the player could ultimately then start using this mini-pillar to get more...
Just a weird QoL thing which would add variety. Blue dirt, red mud, gold that's reflective gold. you name it. Acid Blue mushroom biome for maximum trippy.
For a primitive example, check out this, however the mod's limited depiction can make some items and ores hard to see; and you don't have...
Why not make this a Hallow alternate?
I always already took The Corruption as a landscape in the state of constant rapid decomposition.
Other than that, this has my vote.
Also, for a secondary boss; Gashadokuro. Giant angry skeleton.
As for orb smash comments, how about:
"You feel an...
Monster infighting is a concept as classic as DOOM, and prehaps far earlier too.
Additional cross-monster-and-player interaction would add another layer of "life" to Terraria, as monsters attack eachother for territory, food sources, and the like. A mock ecosystem, if you will.
Adding this to...
This is mostly a way to skip to the middle of the Lunar Events, without summoning Moon Lord or Cultist, and without giving up the pillar's spawns and drops, nor sacrificing the world's natural spawns; instead greatly amplifying them and their drop rates.
This was originally more of a Mod pitch...
Intriguing. Would it be possible to have all of them active simultaneously in other ways, as trying to get all 5 active at the same time would be difficult on a single world.
So what does "The Fate of Terraria" even do, and what are it's flavor text outcomes and what they mean? Got the Crimson and Ice ones, and haven't noticed any difference; would like to know possible outcomes and their effects.
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