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    How to make buffs cancel each other out?

    I'm trying to make higher tiers of potions but I don't want the player to stack them. What do I add to make them cancel out?
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    [Thorium] Summons and Bard Empowerments

    If I used Bard weapons that gave damage empowerments, then summoned my minions, would those minions still have the damage bonus after the empowerment wears off?
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    A Beginner's Guide to Shaders

    "The name filterRef does not exist in the current context" I am using Microsoft.Xna.Framework.Graphics Terraria.Graphics.Effects and Terraria.Graphics.Shaders.
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    Visuals for a custom moon event

    How would you change the texture of the moon and add a tint?
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    Standalone [1.3] tModLoader - A Modding API

    When i'm in the main menu and I go to the mods, mod sources or the mod browser, clicking anything else in there brings me back into the main menu. I can enter the game, though most of the time it doesn't work when I press escape to enter my inventory. And if I click anything in the inventory it...
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    tModLoader Mod of Redemption

    Thanks, also where do enemies that drop Girus Chips spawn?
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    tModLoader Mod of Redemption

    Where do Forest Golems spawn?
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    tModLoader Mod of Redemption

    How do you get sapphiron ore? Nevermind, it generates after all three mechanical bosses
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    tModLoader Mod of Redemption

    The Druid weapon reforges give the weapons a bit too much value - for example a Demonite Stave with a Mother Nature's refore boosts the reforge cost from 50 silver to 16 gold.
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    Will there ever be a king bee and a queen slime?

    The 2 new bosses are both hardmode bosses, so I doubt they'd be counterparts to pre-hardmode bosses. One of them is also fought in the Hallow.
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    tModLoader Ancients Awakened (Work in Progress)

    The new rajah seems impossible. He just stomps on you over and over.
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    tModLoader Ancients Awakened (Work in Progress)

    How do you get the Lucky variants of potions?
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    Other Literature Dart-only Playthrough

    I headed underground and grabbed a few life crystals and tons of gems. I also found a couple chests that had hermes boots, a cloud in a bottle and a suspicious looking eye. I decided to fight the eye as i'd need the crimtane to set up Magic Storage anyways. Eye of Cthulhu with Dart Weapons Only...
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    Other Literature Dart-only Playthrough

    I went to the Jungle, and found a rather large cave. I tried to farm hornets, but my defense was far too low to be able to cope with the damage. I died and decided to go mining, collecting whatever ores I could. Along the way I found the Skeleton Merchant, and I bought some Strange Brew for some...
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    Other Literature Dart-only Playthrough

    In this thread I will be posting my journey through the Dart-only weapon challenge. In this challenge, I can only use weapons that use darts as ammunition. This includes: Blowpipe - obtained in Surface chests. Blowgun - bought from the Witch Doctor, making it post-queen bee. Dart Pistol - 25%...
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    tModLoader Shadows of Abaddon mod

    [21:14:25] [24/ERROR] [tML]: An error occurred while loading SacredTools The mod(s) have been automatically been disabled. Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "tmod:SacredTools/Effects/ExampleEffectDeath". This file was compiled for the HiDef profile, and cannot...
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    tModLoader Elemental Unleash - Bluemagic's Endgame Bosses Mod

    is there a version for the current version of tmodloader?
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    (Spirit Mod) Spirit biome not spawning

    I've defeated all three mechanical bosses, yet nothing has happened. Here is my mod list [ "AlchemistNPCLite", "AutoTrash", "BossChecklist", "BossCursor", "BothEvils", "ClamExtraMusic", "Consolaria", "DisableCorruptionSpread", "EasierBossLoot", "Fargowiltas"...
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    How can I edit the tooltip of existing (vanilla) items?

    error CS0246: The type or namespace name 'List<>' could not be found (are you missing a using directive or an assembly reference?)
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    How can I edit the tooltip of existing (vanilla) items?

    With the Example Mod I know you can change the basic stats of weapons like damage and critical strike chance, but I'm trying to change the tooltip of the Picksaw. This is what I have: using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace trainhead1201sMod.Items { public...
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