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    Semi-automatic tree farm

    Hmm.. lava can destroy loot if not fully dried out before actuating the blocks under, be carefull about that /
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    PC Super-Compact Semi-automatic coral farm [Buggy]

    I haven't tested, the design shown up here is pretty buggy and has a high chance to destroy loot or spawn obsidian. I made a *mostly* fixed design a while ago, though it has limited usage and lava-range, if following updates bring something that can destroy coral more efficiently i'll use that /
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    Can you HOIK a Projectile ?

    As projectiles are destroyed/retract upon hiting a block (interacting with it's hitbox), hoiking it might not be possible /
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    Not yet *insert random faster thingy here*

    Not yet *insert random faster thingy here*
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    Chainsaw fanatic incoming, gotta run fast ᕕ( ͡• ͜ʖ ͡•)ᕗ

    Chainsaw fanatic incoming, gotta run fast ᕕ( ͡• ͜ʖ ͡•)ᕗ
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    When the only forums you ever check are the social groups.

    When the only forums you ever check are the social groups.
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    PC [Project] Conveyor Belt Teleporter Hub

    While a nice build on it's own, i'd still go for the classic hoik hub, mainly since it's overall smaller and better looking as of now /
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    Showcase [Showcase] Elementary Cellular Automaton | Massive 1.3.1 Wiring Creation

    One heck of a build, though it feels like it has too many blank spaces, can be compacted a lot /
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    PC Simplest item-hitbox-size sorter (conveyor belts)

    Now, depending on usage, height sorting might no needed as for practical, non-experimental uses / Btw, the last hole is not for 3 tile-width items specifically, as weapons like tsunami fail to fall through 3 tile gaps.
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    PC Simplest item-hitbox-size sorter (conveyor belts)

    Well, it was just a guess based on intuition (kinda need to get that worked on, always forgetting) / I tested some of the items that you suggested, mushrooms, bottles and lesser healing potions pass through and fall in the 2-tile hole, sometimes they fall in the 1-tile one and might glitch...
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    PC Simplest item-hitbox-size sorter (conveyor belts)

    It's reliable, all items fall in their corespondent spot as conveyor belts seem to offer no inertia. Considering height differences, the 1-tile width items should have their hitbox always cube-shaped, might be the same for the 2 tile ones (not sure), the 3 tile ones have differences in...
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    PC Simplest item-hitbox-size sorter (conveyor belts)

    An idea i got a few days ago and was too lazy to build it /
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    Question Hello again, A question, and 'wireless' contraptions?

    While dart-powered wireless systems are overall cheaper than conventional wired systems, they are a lot slower, gotta wait for someone to find a practical use for them/ +Fellow ol' mate from a year ago/
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    PC Super-Compact Semi-automatic coral farm [Buggy]

    Oops, my bad, i got a little confused with those, should have double-checked before /
  15. H

    PC Super-Compact Semi-automatic coral farm [Buggy]

    Pet/Summons are pretty uncontrollable, while some weird use might be found, other mobs can replace them, so they shouldn't trigger teal pads. Considering gifs... well.. a tutorial on how to easily make one would help / +gonna use the lava+chest trick
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    PC Super-Compact Semi-automatic coral farm [Buggy]

    Something i've been working on today, t'was a nightmare to get the non-compact concept working / - Without wiring - With wiring ...There should have been a credits box... yet i can't remember who i've taken some ideas from / will put if i find who/
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    PC Extending above-player logic sensor range for multiplayer purposes

    Hmm, thought so, haven't tried to make it bigger though. Note: Depending on usage, either the column of lamps or the quadruple lamp towers can be useful/ just matters how you place them. I also gave your idea a try: -Without wiring -With wiring
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    PC Extending above-player logic sensor range for multiplayer purposes

    Trying to fix it up / didn't show when i made the post either.
  19. H

    PC Extending above-player logic sensor range for multiplayer purposes

    With the usage of an OR gate, multiple detectors can be hooked together to work as one individual sensor with increased range: While wiring multiple sensors to a single output would work in singleplayer (it can break if sensors are overlapping), having multiple players detected by different...
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