OKAY? well now it works but its such an outdated version of modloader NONE of the mods I would use on the 64 bit tmodloader don't exist and it asks me to update to the newest version of normal tmodloader.
For instance, calamity mod, thorium, varia, ancients awakened, elements awoken. all of...
i was planning to use this mod as a testing grounds to try and make my own actual mod project, using this to learn how to do things with modding in terraria.
Well, i am making accessories based off of the soul traits from undertale,
I was hoping to make it to where you could only use one soul at a time,like the insanity gems from ultraconyx
This one would act as either a safety net accessory, where it heals you to a certain amount to prevent death...
so according to terraria this:
(player.statLife <= 50)
is getting this error
Terraria.ModLoader.Exceptions.BuildException: Compiling Souls.XNA.dll failed with 2 errors and C:\Users\shefanhow1\Documents\My Games\Terraria\ModLoader\Mod
Sources\Souls\Items\Acessories\Determination.cs(23,16) ...
my man all those files are in basic text format, they wont do anything related to code that way.
oh you know what im blind, didnt see the format apology, sorry about that.
id like to get it to being more balanced with a cool down or even just making the effect only happen a few times per life but i dont know anything about this so thats gonna have to wait about a year.
well i got far less errors this time, though thats likely due to it being much simpler code, and im still trying to get the revive at half hp effect on the accessory but i still have gotten 2 errors
and i know where one of them is
Terraria.ModLoader.Exceptions.BuildException: Compiling...
Also i followed the example as closely as i could for the exclusive item while trying to make a new item and i have no idea what part of it went wrong. The file itself doesnt have any error according to VScode.
And i tried to figure out how to use the example code to make my own item but its not exactly that explanatory in the smaller details. Though its definately better than just trying to look up how to start modding for terraria
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SoulsMod.Items.Accessories
{
public abstract class ExclusiveAcessory : ModItem
{
public override void SetDefaults() {
item.width =...
So i just got this error after following the example mods files for making an exclusive accessory, but when i try to build the mod with it in there, it gives me this error
[02:00:22] [11/ERROR] [tML]: Compiling Souls.XNA.dll failed with 47 errors and C:\Users\shefanhow1\Documents\My...
Well cmon now, i posted a post asking for help, then almost instantly took it down cause i thought i was blind and dumb, but now... the enable developer mode button doesnt do anything it is just there, and doesnt work
im happy to say that after getting the update to clear the old invasions it seems the hell bones are working now too
at some point if this shows up again, i will make a list of ones that crash me.
ooookay... so the enchanted swords worked just fine now, also id like to report that 5 enchanted sword banners with a high spawnrate in an invasion is mass chaos, but the hell armored bones did crash my game and this is the error
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.