I think anyone who doesn't have a standard 60Hz monitor will be able to play the game with higher fluidity. Why not finally add support for high FPS?
A special mod has even appeared in tModLoader for version 1.4.4 of the game, which pleasantly surprised me that it works and I can really feel...
I think anyone who doesn't have a standard 60Hz monitor will be able to play the game with higher fluidity. Why not finally add support for high FPS?
A special mod has even appeared in tModLoader for version 1.4.4 of the game, which pleasantly surprised me that it works and I can really feel...
How about adding the ability for a second player to mount someone else's mount so they can ride together? It's like multiple players can sit on couches.This would be very cool and could be a great addition to the atmosphere of the game.
How about adding the ability for a second player to mount someone else's mount so they can ride together? It's like multiple players can sit on couches.This would be very cool and could be a great addition to the atmosphere of the game.
I have an idea to add another new seed called Reversed with the corresponding generation key. The essence of the seed is that the entire boss tree goes in reverse order. that is, first comes the Moon Lord, then the Cultist Lunatic, and so on. it will be a very interesting experience. Damage...
I have an idea to add another new seed called Reversed with the corresponding generation key. The essence of the seed is that the entire boss tree goes in reverse order. that is, first comes the Moon Lord, then the Cultist Lunatic, and so on. it will be a very interesting experience. Damage...
How about adding invisible Item Frame for builders that can be crafted with Invisibility potion and regular item frames. This will make the potion most useful and give more options to the players.
How about adding invisible Item Frame for builders that can be crafted with Invisibility potion and regular item frames. This will make the potion most useful and give more options to the players.
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