Does anyone know how to make a boss generate an ore underground? I have the scripts for actually generating the ore down, but my issue is the generation after killing a boss part of it. It either doesn't work, or I can just restart the game and kill the boss again and then the ore generates more.
Nevermind - I solved the problem myself. To anyone who has this issue in the future, you need to make sure all 3 worm body parts have "npc.boss = true;".
So I have a worm boss that I am working on, and whenever I go offscreen too far the body and tail parts dissapear, and I can't find out why or how to fix this I would really appreciate some help.
Here is the code for the head
Here is the code for the body
And the code for the tail
Any help is...
If you want just the helmet, here is the code. Make sure that your helmet sprite, spritesheet, and .cs file are in a folder named Armor, inside of a folder named Items.
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using static...
Hey, so I'm trying to make an item that freezes you and makes you invincible when you double tap down, but I can't seem to find a way to make invincibility or double tapping down. Does anyone know either? Thanks.
Hi,
I am trying to make an item that only drops in the post-plantera jungle but I have no clue how to and can't find anywhere online.
Does anyone know how?
Thanks
So i'm trying to make a buff that gives you an adrenaline rush kind of thing, and I want it to give an afterimage effect, but every method I can find needs an armor set in order to use the effect. I need help
I'll just tell you what I have for my projectile codes and see if it works. It shouldn't matter if the animation itself grows in size as long as each frame of the animation has the same border size.
So, in SetDefaults(),
make sure that your projectile.width and projectile.height are the size of...
Question: I know it was listed earlier in the thread, but how do I give a projectile an afterimage effect, like how the tempest staff has an afterimage on the sharks it sends out? The other posts on the thread don't seem to work for me.
Hi,
So I am trying to make a buff that makes the player have a sort of adrenaline rush, and I want it to give them an effect similar to the SoC or the tempest staff where there is a trail of frames behind you..
Does anyone know how? Thanks
Hi,
So i made a bow similar to the clockwork assault rifle, where it shoots 3 arrows in a burst pattern for the cost of one arrow, but it only plays the arrow shooting sound effect once, whereas the clockwork assault rifle makes it play 3x for the 3 round burst. How can I get it so that it plays...
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