Here it is:
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Fmod.Projectiles.WeaponProjectiles.Ranged
{
class HarpyBowProjectile : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Feather");
}...
I'm new to modding and can't understand what is wrong with this. Both projectiles fire, but the "HarpyBowProjectile" doesn't hit enemies, dummies etc
The code:
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Fmod.Items.Weapons.Ranged.Bows
{...
Me and a small team are currently making a mod called the Flames Mod. We are currently just 5 devs, so it will probably take a long time until it is published.
The mod adds a lot of content for all stages of the game. The mod could be refered to as Calamity, but the devs aren't always drunk. We...
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