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  • Users: Luxarion
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  1. Luxarion

    Sprite Problem

    All of my sprites are super tiny in-game. Don't know why, makes it look terrible.
  2. Luxarion

    Error CS0119 [SOLVED]

    Error code, Error: C:\Users\gamin\OneDrive\Documents\My Games\Terraria\tModLoader\..\tModLoader\ModSources\LuxMod\NPCstuff\Vanilla\CultistBoss.cs(18,59): error CS0119: 'LunaticsSword' is a type, which is not valid in the given context Code, using Terraria; using Terraria.ID; using...
  3. Luxarion

    tModLoader Error CS0103 [SOLVED]

    Error: C:\Users\gamin\OneDrive\Documents\My Games\Terraria\tModLoader\..\tModLoader\ModSources\LuxMod\NPCstuff\Vanilla\CultistBoss.cs(16,17): error CS0103: The name 'ItemDropRule' does not exist in the current context That is the error code, using Terraria; using Terraria.ID; using...
  4. Luxarion

    tModLoader Error cs0117: 'LuxMod' does not contain a definition for 'ProjectileType' [SOLVED]

    The error code is the thread title, here is the code. using Terraria; using Terraria.ID; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace LuxMod.Items.Melee { public class Projectile1 : ModItem { public override void SetStaticDefaults() {...
  5. Luxarion

    Mod Loading Problem [SOLVED]

    In both of my mods (as in I made them), whenever I try to load it it crashes my game, this didn't happen before and on my 2nd mod only started happening once I added items, but in the first one started after I made 3 items. Does anyone know a fix? How to fix: Basically, I had folders inside of...
  6. Luxarion

    Error CS1061 when trying to make a bow in tmodloader 1.4 [SOLVED]

    This is my code, using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FunkyMod.Items { public class FunkyWorldEnder : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Funky World Ender"); // By default...
  7. Luxarion

    tModLoader Tmodloader Modpack Problem

    Whenever I make a modpack in tmodloader 1.4 it says this. Does anyone know a fix? Not sure if this is in the right section. Edit: Figured out a fix, instead of making the modpack ingame, you have to manually copy your enabled, rename it, and put it in the modpack folder.
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