Unless an item is really important, I wouldn't recommend putting it in a folder, having say a melee weapons folder or a magic weapons folder is fine (and if you do so make sure to add .Magic or whatever after), but I find folders for individual items too much hassle and you can often forget...
Can you post the
With the comment thing, not quite. It looks in TPMOD.Items for MoonBreaker.png, so make sure the file is called MoonBreaker with a capital M and B and that the .cs file also has a capital M and B.
The problem is a custom workbench tile, so if you want to use a custom workbench then change the name of WBName to the workbench name, if you don't want it crafted at a workbench then remove that line, or if you want to use regular workbenches, then add the line TileID.WorkBenches in place of...
I have this problem with a boss summoning item, where the item is animated and animates fine, however when I use the item it shows the character holding the sprite sheet of 4. Does anybody know a fix, or will I just have to use an unanimated summoning item?
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