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  1. Roka Josh

    tModLoader Official tModLoader Help Thread

    https://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/ Still there, what made you think he had deleted it?
  2. Roka Josh

    tModLoader Official tModLoader Help Thread

    Unless an item is really important, I wouldn't recommend putting it in a folder, having say a melee weapons folder or a magic weapons folder is fine (and if you do so make sure to add .Magic or whatever after), but I find folders for individual items too much hassle and you can often forget...
  3. Roka Josh

    tModLoader Official tModLoader Help Thread

    Can you post the With the comment thing, not quite. It looks in TPMOD.Items for MoonBreaker.png, so make sure the file is called MoonBreaker with a capital M and B and that the .cs file also has a capital M and B.
  4. Roka Josh

    tModLoader Official tModLoader Help Thread

    For now change it to SoundID.Item1
  5. Roka Josh

    tModLoader Official tModLoader Help Thread

    Chane the u in use to capital
  6. Roka Josh

    tModLoader Official tModLoader Help Thread

    Do you have any swords or pickaxes in the mod, and if so can you send the code of one
  7. Roka Josh

    tModLoader Official tModLoader Help Thread

    Yeah, but 79 is what i meant not 78
  8. Roka Josh

    tModLoader Official tModLoader Help Thread

    Change 79 to SoundID.Item78
  9. Roka Josh

    tModLoader Official tModLoader Help Thread

    Can I look at your code for the MountItem.cs file?
  10. Roka Josh

    tModLoader Official tModLoader Help Thread

    Glad it worked :D
  11. Roka Josh

    tModLoader Official tModLoader Help Thread

    The problem is a custom workbench tile, so if you want to use a custom workbench then change the name of WBName to the workbench name, if you don't want it crafted at a workbench then remove that line, or if you want to use regular workbenches, then add the line TileID.WorkBenches in place of...
  12. Roka Josh

    tModLoader Official tModLoader Help Thread

    No I mean the code from the PetCall.cs file.
  13. Roka Josh

    tModLoader Official tModLoader Help Thread

    Can you post the code of that file in code tags for easier viewing.
  14. Roka Josh

    tModLoader Official tModLoader Help Thread

    If the folder is called buff, the namespace should be Buff.PetBuff not Buffs.PetBuff, so check the namespace in the PetBuff.cs
  15. Roka Josh

    tModLoader Official tModLoader Help Thread

    Well it means it cant find the texture for the pet buff, is the pet buff png named the same as the buff .cs file?
  16. Roka Josh

    tModLoader Official tModLoader Help Thread

    I have this problem with a boss summoning item, where the item is animated and animates fine, however when I use the item it shows the character holding the sprite sheet of 4. Does anybody know a fix, or will I just have to use an unanimated summoning item?
  17. Roka Josh

    Youtube, T-Mec and Modding

    Youtube, T-Mec and Modding
  18. Roka Josh

    Standalone [1.3] tModLoader - A Modding API

    Would anybody know how to summon a projectile?
  19. Roka Josh

    Standalone [1.3] tModLoader - A Modding API

    Thanks a ton! Is ilspy supposed to take a while to look at the large main files?
  20. Roka Josh

    Standalone [1.3] tModLoader - A Modding API

    Do you think all the files needed will be listed under skeletron, or will I have to look up other parts?
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