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  1. C

    Projectiles clone infinitely.

    Basically the title. I have a custom projectile that I want to clone once, and I want the clone to not be able to clone itself. I have tried many options including spawning a different projectile that can't clone or making a variable that has to be false for the projectile to clone and setting...
  2. C

    tModLoader Double Shot bow isn't working

    So, I'm getting an error message that says "error CS 0115: TestBow.Shoot(Player, Item, ref Vector2, ref float, ref float, ref int, ref int, ref float) No suitable method to override. Here is my code: namespace CoolSword.Items { class TestBow : ModItem { public override void...
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