Please don't make multiple topics for the same thing, p sure you can ask a mod to move a topic
Anyways, I don't think this would be possible to implement due to having to basically generate several brand new worlds worth of terrain per singular world
The reason they don't corrupt is because the corruption doesn't just eliminate everything
If you place some wood down it isn't gonna be corrupted and if you place ore down it won't turn into demonite, nor do clouds or really anything aside from stone, ice and grass
That's what I'm saying!! Personally I feel like there should be pyramids made out of snow brick that contain cold loot. Also, maybe make the merchant the starting npc, and remove all stone blocks, plus make hell be made of sand rather than ash
it's presumably because gigantic mushrooms in the background while you're in a mushroom biome you can see edge to edge from, along with parallax, won't look that great
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