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  1. Romixal

    Game Mechanics Refining pixel box behaviour

    Hi. I'm really enjoying wiring mechanic of the game, but there's an issue regarding pixel box behaviour. There is a desire of building screens within wiring community. Pixel box was made to cover that need, but in it's current state it is dreadful to use. I don't pretend that I know how the...
  2. Romixal

    Faulty Logic or Sub-tick Computation

    I did some prototyping and i find out that regular logic gates are quite wanky in terms of complex computations. Here one of mine first implementation of the full adder: It fails, because sometimes AND gate (bottom-right) tries to change it's state 2 times in one tick. I bypassed this problem...
  3. Romixal

    Showcase [Showcase] Bad Apple!!

    Screen is based on the real world matrix displays. This design is similar to Moh.M@gdy’s implementation, but instead of using regular logic gates I used faulty ones. With carefully planned execution order we can change state of the regular lamps on the whole row multiple times per tick, wherein...
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