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  1. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Strange...I never touched the images... 🤔
  2. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Working on it
  3. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Yeah uh...Kana did some really shady stuff that's very illegal to say the least 😑
  4. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Also FTFY I'm right here
  5. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Just enter one of the mod's biomes and it'll turn off. You can artificially make one.
  6. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Because it was in the end just content bloat. I am sorry, but no. It was all a misunderstanding between us and ferret. We have worked it out and are now working on replacing all of his tracks. Sorry I havent responded here as of late. School has been a :red:.
  7. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    1. We have been doing lots of balancing for our 1.0 release, so don't fret. 2. We are moving them to their own mod to avoid power creep 3. We're changing her as well as hydra to make them more of a challenge 4. Already nerfed for 1.0 5. He's gonna sell more event stuff in 1.0. Also, lots of...
  8. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    The infinity stones are being moved to their own mod Mushman has to be present. 1.0 will add a few hardmode bosses
  9. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    I’m pretty sure all his current stuff is in as of the last update He’s not quite done yet
  10. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Mostly against my wishes because my composers can’t slow the :red: down
  11. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    You need tmod 0.11.2 Uh...what?
  12. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    I’m reworking it
  13. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Thank you very much :)
  14. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    1. Working on it 2. Working on it 3. It's like the light disc. Stack 5 and you can have 5 out at once 4. I may move them to be Rogue support for Calamity.
  15. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    1. Already in the works 2. No, I don't like this idea. 3. Waiting on animations, which always take a while because I have one active spriter at the moment 4. The Truffle Toad will be getting a redesign to integrate elements of both mushrooms 5. Anubis is supposed to be the AA version of the guide.
  16. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    I mean if you want to post it here go ahead. I don’t really care
  17. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Will fix when I get the chance 1: That’s not obtainable yet. It’s not finished. 2: Glowmask error. Will fix. 3: Odd. They work for me. I’ll check it out And I’d love to hear your ideas. Just dm them to me in a google doc.
  18. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Apologies for not being on as much. I am currently on a cruise with my family and girlfriend. I will be back soon. I wouldn't worry too much about worldgen. I plan to add a couple more. Yeah I was a dumbass and exported that tile in 4x4. Patching it soon. That's a remnant from an old...
  19. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    *Mourning Wood intensifies* Oh uh...I don’t know how to do that. Care to explain? ;~;
  20. Alphakip

    tModLoader Ancients Awakened (Work in Progress)

    Added support banners if you're interested in that sort of thing.
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