I was playing some mods when I needed a Companion Cube for a crafting recipe. I know they are really rare and could not bother to wait for the traveling merchant to sell one so i decided to make a custom crafting recipe for it. I did it but I dont think its the most efficient way. Basically...
Can someone please help me and tell me what im doing wrong
My Code
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace LiusMod.NPCs.Mobs
{
public class IronSlime : GlobalNPC
{
public override void SetStaticDefaults()
{...
Hi i have been trying to make a npc/monster drop something. When I try to build and reload my mod it says 'Terraria.ID.NPCID' does not contain a definition for 'IronSlime'. So can someone tell me what im doing wrong?
Here is the drops .cs
Here is the Mobs .cs
Hi I have been trying to make a slime and I cant get it to follow the player can someone tell me how I can.
This is what i have right now.
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace LiusMod.NPCs.Mobs
{
public class IronSlime : ModNPC
{
public...
Hi i just need to know how to make a sword that can shoot projectiles and how to make the projectile the sword shoots.
Can you just post the contents of an example .cs file for both or them please.
I am trying to create a mod and when i just want to kow how i make a modded item crafted in an ancient manipulator.
This is what i have right now.
using Terraria.ID;
using Terraria.ModLoader;
namespace LiusMod.Items.Placeable
{
public class LiusAnvil : ModItem
{
public...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.