tModLoader Always Show NPC Banners

icon.png

Always Show NPC Banners
v1.0.2.0
(Terraria v1.3.5.3 / tModLoader v0.11.8.6 | Terraria v1.4.3.2 / tModLoader v0.12 Alpha)

A simple mod that forces NPC housing banners to always display.

Downloads (tModLoader v0.11.8.5):
- Mod Browser
- Direct Link (Mirror)

Downloads (tModLoader v0.12 Alpha):
- Mod Browser
- Steam

GitHub

Starred (*) entries are for the tModLoader v0.12 Alpha version only.
Dollared ($) entries are for tModLoader v0.11.8.5 only.

- 1.0.0.0: Release.
- 1.0.0.1: Added icon.
-* 1.0.0.2: Ported to tModLoader v0.12 Alpha.
- 1.0.1.0: Added a toggle button for banner visibility, similar to The Grand Design and the Architect Gizmo Pack. This button shows up in the top-left of the inventory and allows banners to be toggled between Bright, Normal, Faded, and Hidden. When Hidden, banners function as they do in vanilla Terraria.
-$ 1.0.1.1: Fixed a gamepad issue. This was uniquely present in the v0.11.8.5 version because I made a mistake when porting. Oops!
-* 1.0.1.1: Removed some leftover debug statements. Oops.
- 1.0.2.0: Changed to client-side, cleaned up backend a little. Fixed bugs where the mod would break when loaded on servers and the button was both finnicky to press and not appearing when it should have.
 
Last edited:
The mod has been updated to v1.0.1.0 on both tModLoader v0.11.8.5 and the tModLoader v0.12 Alpha.
There is now a button on the left side of the inventory, similar to the ones added by the Grand Design and the Architect Gizmo pack. This button allows you change the visibility of banners between Bright, Normal, Faded, and Hidden.

Also, two separate v1.0.1.1 updates have been released because I'm forgetful.
For the v0.11.8.5 version, this patch fixed a gamepad issue (moving down the list would jump to the banner button, then back up).
For the v0.12 Alpha version, this patch removed debug statements.
 
Donno if it's been reported, but something in this mod is causing an exception error server side, thus blocking servers from starting.
If this is meant to be a client-only mod, it's still loading server side, and you may want to block it from loading the server end.
 
Donno if it's been reported, but something in this mod is causing an exception error server side, thus blocking servers from starting.
If this is meant to be a client-only mod, it's still loading server side, and you may want to block it from loading the server end.
v1.0.2.0 has been released for tModLoader v0.11.8.6, and a similar update will be released for the tModLoader v0.12 Alpha later today.
It fixes this issue as well as a few others.
 
Back
Top Bottom