Ok, updated to tmod 0.10, and including a bunch of new features (aka, bags)
v1.1 Changelog:
- Updated for tmod v0.10 (Not fully re-tested, so things may have broken from before)
- Added Coin bag, that auto-picks-up coins and tries to save coins as a piggy bank would (max vaule coins).
- Added the Plant, Wood, Mushroom and Dye Material Bags, as well as their collective bag, the Nature Bag.
- Added the Fish, Bait and Crate Bags, as well as their collective bag, the Fishing Bag.
- Added the True Omni Bag, capable of storing anything that is stackable.
I'll update the main post later with the changes (and pretty pictures), for now, here's what's new (extracted from mod description):
- Wood Bag (woods and acorns), Plant Bag (alchemy plants and pumpkins and their seeds, and sunflowers), Mushroom Bag (Mushrooms and grass seeds), Dye Material Bag (for dye materials) and their collective bag, the Nature Bag.
- Fish Bag (fish and junk), Crate Bag (crates), Bait Bag (Bait, including truffle worm) and their collective bag, the Fishing Bag.
- Coin Bag, a special bag that collects the 4 normal coins and stacks them up into more valuable coins.
- The True Omni Bag, that collects everything that can be stacked (sorted by ItemID)
Also, "Deposit to Chest" functionality now works with piggy bank, defender's forge and safe, so you can easily drop your Coin Bag contents and use them in a shop.
EDIT: Version 1.2 for Tmod 0.10 released, here's what it adds.
v1.2 Changelog:
- Added compatibility with Magic Storage by Bluemagic. You can now use the bag on a Storage Heart, Crafting Access, Storage Access or Remote storage to automatically deposit all bag items inside (if they fit).
- Added Shift-click from inventory to add an item to the Bag from the inventory in the Bag UI.
- Fixed a bug with the True Omni Bag creation causing certain mod items not to be included in the permitted items.