Clockwork Alpha
Skeletron Prime
Mech bosses:
To build up tension as you beat mech bosses, every mech boss you destroy increases the spread rate by 33%. Defeating plantera puts the spread speed all the way down to 33% of it's normal rate from when hardmode starts.
Destroying altars after plantera's death:
Destroying more altars than you need to is always a bad idea. This just enforces it. After you defeat Plantera, every altar you destroy creates 5 blocks of a random choice between the hallow, crimson, and corruption even if your world didnt initially have corruption or crimson in it.
Spread after plantera's death:
After plantera is dead, the jungle becomes COMPLETELY IMMUNE to the spread. Nothing will spread through it.
Spread after an ice golem's death:
After an ice golem dies, the spread in the snow biome is cut in half, making the snow biome slightly more immune. The snow biome however will never be fully immune to it.
Spread after the death of every boss:
After every boss is destroyed, the spread weakens. Pure blocks will start spreading over the crimson/corruption, but the hallow just stops spreading. In addition, certain a new crimson and corruption mob starts spawning as the crimson/corruption dies. I'm bad at naming things, so I'll let you guys recommend a name, but these are the stats:
Spawns uncommonly
HP: 1200
Can't go through walls
Drops vertebrae/rotten chunks and 1-5 gold coins
Attacks like a herpling
100 damage per hit
Influences nearby crimson/corruption monsters
Killing it will turn some nearby blocks into crimstone (or ebonstone in a corruption world)
To build up tension as you beat mech bosses, every mech boss you destroy increases the spread rate by 33%. Defeating plantera puts the spread speed all the way down to 33% of it's normal rate from when hardmode starts.
Destroying altars after plantera's death:
Destroying more altars than you need to is always a bad idea. This just enforces it. After you defeat Plantera, every altar you destroy creates 5 blocks of a random choice between the hallow, crimson, and corruption even if your world didnt initially have corruption or crimson in it.
Spread after plantera's death:
After plantera is dead, the jungle becomes COMPLETELY IMMUNE to the spread. Nothing will spread through it.
Spread after an ice golem's death:
After an ice golem dies, the spread in the snow biome is cut in half, making the snow biome slightly more immune. The snow biome however will never be fully immune to it.
Spread after the death of every boss:
After every boss is destroyed, the spread weakens. Pure blocks will start spreading over the crimson/corruption, but the hallow just stops spreading. In addition, certain a new crimson and corruption mob starts spawning as the crimson/corruption dies. I'm bad at naming things, so I'll let you guys recommend a name, but these are the stats:
Spawns uncommonly
HP: 1200
Can't go through walls
Drops vertebrae/rotten chunks and 1-5 gold coins
Attacks like a herpling
100 damage per hit
Influences nearby crimson/corruption monsters
Killing it will turn some nearby blocks into crimstone (or ebonstone in a corruption world)