Good to see you're back, also, I'm glad you like it!!!SURPRISE~! Version 1.4 update is here!
I'll be editing the first post and it'll take quite a while so please be patient!
- v1.4 - And you thought this mod was dead?
- Migrated to tModLoader 0.11.4
- Added Magnification Coatings, craftable items which can increase the max upgrade cap of an item!
- Adjusted recipes (most hardmode jewels require more Magnification Jewels and give the amount required)
- Improved catalyst effect rates
- Improved upgrade success rates
- Adjusted energizing mechanics
- Energizing is now fool-proof, it won't break items anymore!
- Energizing now needs max stack of Energy Runes
- Energy Runes now drop upon death (unaffected by multipliers)
- Adjusted drop rates
- Bosses have significantly higher drop rates, and will now more drop jewels and runes
This is... a really overwhelming suggestion, and a complex one at that.
For now, I'd like the upgrade system to be something that'll be easy for people to understand and use.
I've read this after posting my update and I think I did something simpler. Well, up to you to see if the update satisfies you.
If this place keeps up I will keep posting suggestions here.
edit: Elemental Forgery will have to wait, huh?
Still considered or it will fade?