• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader DNI Weapon Upgrade

SURPRISE~! Version 1.4 update is here!
  • v1.4 - And you thought this mod was dead?
    • Migrated to tModLoader 0.11.4
    • Added Magnification Coatings, craftable items which can increase the max upgrade cap of an item!
    • Adjusted recipes (most hardmode jewels require more Magnification Jewels and give the amount required)
    • Improved catalyst effect rates
    • Improved upgrade success rates
    • Adjusted energizing mechanics
      • Energizing is now fool-proof, it won't break items anymore!
      • Energizing now needs max stack of Energy Runes
      • Energy Runes now drop upon death (unaffected by multipliers)
    • Adjusted drop rates
      • Bosses have significantly higher drop rates, and will now more drop jewels and runes
I'll be editing the first post and it'll take quite a while so please be patient!



This is... a really overwhelming suggestion, and a complex one at that.
For now, I'd like the upgrade system to be something that'll be easy for people to understand and use.
I've read this after posting my update and I think I did something simpler. Well, up to you to see if the update satisfies you.
Good to see you're back, also, I'm glad you like it!!!
If this place keeps up I will keep posting suggestions here.

edit: Elemental Forgery will have to wait, huh?
Still considered or it will fade?
 

Sumenora

Plantera
i encountered another bug...it seems its not telling me how many jewels i need to upgrade when going to +4
 
Last edited:

DaiNekoIchi

Spazmatism
Good to see you're back, also, I'm glad you like it!!!
If this place keeps up I will keep posting suggestions here.

edit: Elemental Forgery will have to wait, huh?
Still considered or it will fade?
Like I said, my aim for the upgrade system is something SIMPLE and EASY to use/understand.
I think this idea would be better as a completely separate mod.

i encountered another bug...it seems its not telling me how many jewels i need to upgrade when going to +4
I'll look into this and get back to you on it.
 

DaiNekoIchi

Spazmatism
Version 1.4.0.2 released!
  • v1.4.0.2
    • Fixed Hellstone Upgrade Jewel rarity
    • Fixed a few UI element bugs
      • Added number of jewels consumed on upgrade
      • Fixed Energize tooltip, showing that it needs +10 or higher when it already is
    • Changed "Upgrade Jewels" to "Magnificite"
    • Changed icon (Got tired of the recolored Terra Blade)
 

Sumenora

Plantera
The evil and Hellstone magnificite colors look way to simulur to each other colorwise and i keep getting them confused..i recommend making the hellstone one a bit more orange colored in tint so players can easier tell them apart
 

Lamnet

Terrarian
Heyo, I love the mod but I've been pulling my hair at what the evolution points do? And I'm assuming there's no way to reroll for different ratings correct?
 

Werr

Terrarian
Is there a way to fix a bug when using a max stack mod? The energized runes needed to energize an item goes from 50 to 9999 (or bigger depending on the max stack mod).
I found this because I was testing the mod mechanics with cheat sheet.
By the way, I'm very interested in the mod since it's so simple and straight, like make some unused fun items from early-mid game now useful.
 

DaiNekoIchi

Spazmatism
The evil and Hellstone magnificite colors look way to simulur to each other colorwise and i keep getting them confused..i recommend making the hellstone one a bit more orange colored in tint so players can easier tell them apart
I'm actually working with a friend to replace these vanilla-recolored sprites. I'll push that out with a few bug fixes.

Heyo, I love the mod but I've been pulling my hair at what the evolution points do? And I'm assuming there's no way to reroll for different ratings correct?
I think you posted in the wrong mod.

Is there a way to fix a bug when using a max stack mod? The energized runes needed to energize an item goes from 50 to 9999 (or bigger depending on the max stack mod).
I found this because I was testing the mod mechanics with cheat sheet.
By the way, I'm very interested in the mod since it's so simple and straight, like make some unused fun items from early-mid game now useful.
For now it's on my end, I'll be pushing out a new update to fix for this.

Sorry for being inactive guys, I've been busy with health and work concerns, but I'm doing my best to get back into the mod. :)
I'm also itching for new simple features, suggestions are welcome!
 

DaiNekoIchi

Spazmatism
Version 1.5 released!
  • v1.5
    • Migrated to tModLoader 0.11.5
    • Changed sprites and names for several items
    • Fixed Energy Rune problem with Max Stacks mod, it should now still require 50 Energy Runes
    • Fixed UI/text bugs
    • Fixed upgrade speed increase bug
    • Changed several texts in UI
    • Changed Limit Break item obtain method
    • Improved success rates for upgrading
    • Energizing now has effect on armor
    • Added new mechanic: EX Upgrade (for weapons only)

Note that I also have another upcoming feature:
  • Options: Like prefix effects but more dynamic!
 

TKD

Terrarian
Hello, I've been playing the mod and I really liked it, keep up the good work!

BTW, I have a question regarding the upgrade.
When I tried to upgrade the weapon to +27, it has a 0% success rate.
I tried a catalyst that randomizes the success rate, still couldn't upgrade it. I also tried the catalyst that raises the success rate to 10%, I still couldn't hit the upgrade button.
Is this a bug or is there are any kind of item that I need to use to upgrade further?

Sorry, I have one more question, is the dull EX stone currently unavailable? I summoned 1500 kind slimes and killed it using the Fargo Mutant Mod, and none of them dropped it...
 
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