• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader DNI Weapon Upgrade

SURPRISE~! Version 1.4 update is here!
  • v1.4 - And you thought this mod was dead?
    • Migrated to tModLoader 0.11.4
    • Added Magnification Coatings, craftable items which can increase the max upgrade cap of an item!
    • Adjusted recipes (most hardmode jewels require more Magnification Jewels and give the amount required)
    • Improved catalyst effect rates
    • Improved upgrade success rates
    • Adjusted energizing mechanics
      • Energizing is now fool-proof, it won't break items anymore!
      • Energizing now needs max stack of Energy Runes
      • Energy Runes now drop upon death (unaffected by multipliers)
    • Adjusted drop rates
      • Bosses have significantly higher drop rates, and will now more drop jewels and runes
I'll be editing the first post and it'll take quite a while so please be patient!



This is... a really overwhelming suggestion, and a complex one at that.
For now, I'd like the upgrade system to be something that'll be easy for people to understand and use.
I've read this after posting my update and I think I did something simpler. Well, up to you to see if the update satisfies you.
Good to see you're back, also, I'm glad you like it!!!
If this place keeps up I will keep posting suggestions here.

edit: Elemental Forgery will have to wait, huh?
Still considered or it will fade?
 

Sumenora

Plantera
i encountered another bug...it seems its not telling me how many jewels i need to upgrade when going to +4
 
Last edited:

DaiNekoIchi

Plantera
Good to see you're back, also, I'm glad you like it!!!
If this place keeps up I will keep posting suggestions here.

edit: Elemental Forgery will have to wait, huh?
Still considered or it will fade?
Like I said, my aim for the upgrade system is something SIMPLE and EASY to use/understand.
I think this idea would be better as a completely separate mod.

i encountered another bug...it seems its not telling me how many jewels i need to upgrade when going to +4
I'll look into this and get back to you on it.
 

DaiNekoIchi

Plantera
Version 1.4.0.2 released!
  • v1.4.0.2
    • Fixed Hellstone Upgrade Jewel rarity
    • Fixed a few UI element bugs
      • Added number of jewels consumed on upgrade
      • Fixed Energize tooltip, showing that it needs +10 or higher when it already is
    • Changed "Upgrade Jewels" to "Magnificite"
    • Changed icon (Got tired of the recolored Terra Blade)
 

Sumenora

Plantera
The evil and Hellstone magnificite colors look way to simulur to each other colorwise and i keep getting them confused..i recommend making the hellstone one a bit more orange colored in tint so players can easier tell them apart
 

Lamnet

Terrarian
Heyo, I love the mod but I've been pulling my hair at what the evolution points do? And I'm assuming there's no way to reroll for different ratings correct?
 

Werr

Terrarian
Is there a way to fix a bug when using a max stack mod? The energized runes needed to energize an item goes from 50 to 9999 (or bigger depending on the max stack mod).
I found this because I was testing the mod mechanics with cheat sheet.
By the way, I'm very interested in the mod since it's so simple and straight, like make some unused fun items from early-mid game now useful.
 

DaiNekoIchi

Plantera
The evil and Hellstone magnificite colors look way to simulur to each other colorwise and i keep getting them confused..i recommend making the hellstone one a bit more orange colored in tint so players can easier tell them apart
I'm actually working with a friend to replace these vanilla-recolored sprites. I'll push that out with a few bug fixes.

Heyo, I love the mod but I've been pulling my hair at what the evolution points do? And I'm assuming there's no way to reroll for different ratings correct?
I think you posted in the wrong mod.

Is there a way to fix a bug when using a max stack mod? The energized runes needed to energize an item goes from 50 to 9999 (or bigger depending on the max stack mod).
I found this because I was testing the mod mechanics with cheat sheet.
By the way, I'm very interested in the mod since it's so simple and straight, like make some unused fun items from early-mid game now useful.
For now it's on my end, I'll be pushing out a new update to fix for this.

Sorry for being inactive guys, I've been busy with health and work concerns, but I'm doing my best to get back into the mod. :)
I'm also itching for new simple features, suggestions are welcome!
 

DaiNekoIchi

Plantera
Version 1.5 released!
  • v1.5
    • Migrated to tModLoader 0.11.5
    • Changed sprites and names for several items
    • Fixed Energy Rune problem with Max Stacks mod, it should now still require 50 Energy Runes
    • Fixed UI/text bugs
    • Fixed upgrade speed increase bug
    • Changed several texts in UI
    • Changed Limit Break item obtain method
    • Improved success rates for upgrading
    • Energizing now has effect on armor
    • Added new mechanic: EX Upgrade (for weapons only)

Note that I also have another upcoming feature:
  • Options: Like prefix effects but more dynamic!
 

TKD

Terrarian
Hello, I've been playing the mod and I really liked it, keep up the good work!

BTW, I have a question regarding the upgrade.
When I tried to upgrade the weapon to +27, it has a 0% success rate.
I tried a catalyst that randomizes the success rate, still couldn't upgrade it. I also tried the catalyst that raises the success rate to 10%, I still couldn't hit the upgrade button.
Is this a bug or is there are any kind of item that I need to use to upgrade further?

Sorry, I have one more question, is the dull EX stone currently unavailable? I summoned 1500 kind slimes and killed it using the Fargo Mutant Mod, and none of them dropped it...
 

DaiNekoIchi

Plantera
Updated to Version 1.5.0.2!

  • v1.5.0.2
    • Fixed Expert mode drops
      • Treasure Bags now drop the following
        • Jewels of Magnification (always drops 1, multiple by chance)
        • Energy Runes (drops multiples by chance)
        • Dull EX Stone (very low chance)

  • v1.5.0.1
    • Fixed drop rate for Dull EX Stones
    • Changed icon

Hello, I've been playing the mod and I really liked it, keep up the good work!

BTW, I have a question regarding the upgrade.
When I tried to upgrade the weapon to +27, it has a 0% success rate.
I tried a catalyst that randomizes the success rate, still couldn't upgrade it. I also tried the catalyst that raises the success rate to 10%, I still couldn't hit the upgrade button.
Is this a bug or is there are any kind of item that I need to use to upgrade further?

Sorry, I have one more question, is the dull EX stone currently unavailable? I summoned 1500 kind slimes and killed it using the Fargo Mutant Mod, and none of them dropped it...
Weird. It's not supposed to be able to go past +25. What did you do to get it to +26?
Also, I've had a few people calling out the Dull EX Stone issue, so I raised it's drop rate to 1.5% (3% in Expert treasure bags).
Maybe it's the Expert drop issue too, since I only coded them to drop naturally before.
 

Abrasyve

Terrarian
Hi. I made an account specifically to ask this question. How does one obtain refining stones? I don't know if breaking crystals is referring to breaking crystal shards or what.
 

DragonZombie

Skeletron Prime
Updated to Version 1.5.0.2!

  • v1.5.0.2
    • Fixed Expert mode drops
      • Treasure Bags now drop the following
        • Jewels of Magnification (always drops 1, multiple by chance)
        • Energy Runes (drops multiples by chance)
        • Dull EX Stone (very low chance)

  • v1.5.0.1
    • Fixed drop rate for Dull EX Stones
    • Changed icon


Weird. It's not supposed to be able to go past +25. What did you do to get it to +26?
Also, I've had a few people calling out the Dull EX Stone issue, so I raised it's drop rate to 1.5% (3% in Expert treasure bags).
Maybe it's the Expert drop issue too, since I only coded them to drop naturally before.
Force catalyst maybe? it sometimes makes it upgrade past +25
 

DaiNekoIchi

Plantera
Hi. I made an account specifically to ask this question. How does one obtain refining stones? I don't know if breaking crystals is referring to breaking crystal shards or what.
Edited the Drops section. This should answer your question as well @Thir13en

Force catalyst maybe? it sometimes makes it upgrade past +25
I'll look into that. That shouldn't happen tbh.

I just had a weapon I upgraded reset. Is this a common issue?
What do you mean by reset? As in the item zeroed out?


EDIT: Answered the crystal drop question, I forgot to answer it lol
 
Last edited:

Thir13en

Terrarian
Hi, I also made an account just to ask the same question Abrasyve did, how do I obtain refining stones? There is not a clear answer and "breaking crystals" is very vague.
 

DaiNekoIchi

Plantera
Version 1.6 released!
  • v1.6 - Extensions!
    • Added the Extension system
      • Added items
        • Extensite
        • Negative Extensite
      • Added Extensite-infused Mobs
    • Changed Reliquary Ritus to Reliquary Manibus
      • Changed sprite from staff to hammer
      • Now needs anvils while holding the item to function
      • Needs to be in range of the anvil to keep the interfaces open
    • Added hotkey for toggling functions and tooltips
    • Upgrade system changes/fixes
      • Nerfed flat damage increase
      • Fixed wrong start of success rate decrease on specific upgrade level
      • Fixed overleveling issues
    • UI revamp to feel more like Goblin Reforge
      • No more background and borders; less intrusive
      • Color-coded item slot backgrounds
 

Sumenora

Plantera
Version 1.6 released!
  • v1.6 - Extensions!
    • Added the Extension system
      • Added items
        • Extensite
        • Negative Extensite
      • Added Extensite-infused Mobs
    • Changed Reliquary Ritus to Reliquary Manibus
      • Changed sprite from staff to hammer
      • Now needs anvils while holding the item to function
      • Needs to be in range of the anvil to keep the interfaces open
    • Added hotkey for toggling functions and tooltips
    • Upgrade system changes/fixes
      • Nerfed flat damage increase
      • Fixed wrong start of success rate decrease on specific upgrade level
      • Fixed overleveling issues
    • UI revamp to feel more like Goblin Reforge
      • No more background and borders; less intrusive
      • Color-coded item slot backgrounds
it seems the weapons are not going into the green slot but armor is....is this a bug?

it also seems to like Randomly want to go into the slot or dont want to? i beel clicking everywhere in the box. and it seems to sometimes work but mostly dont

UPDATE : Ranged and Throwing seem to be the most Effected by this bug.
 
Last edited:

DaiNekoIchi

Plantera
it seems the weapons are not going into the green slot but armor is....is this a bug?

it also seems to like Randomly want to go into the slot or dont want to? i beel clicking everywhere in the box. and it seems to sometimes work but mostly dont

UPDATE : Ranged and Throwing seem to be the most Effected by this bug.
That was just so weird.
Fixed the UI bugs.
EDIT: Yep. It was the way I handled the UI in the Upgrade interface, my bad!

  • v1.6.0.1
    • Fixed UI bugs
 
Top Bottom