MegaByte
Skeletron
I thought it would be fun to come up with whip stats and effects for upcoming whips from 1.4.5 spoilers, if you guess everything correctly you win a whole 2 goblin tinkerer reforges for free
A Cobweb Whip(I think?)
18 damage
7-8 summon tag damage
Crimson Whip
24 damage
0 summon tag damage
For 4 seconds minion attacks will Inflict the stacking debuff of blood butcherer, useful for crowd control.
It has less multitarget penalty.
Corruption Whip
15 damage
0 summon tag damage
Similar to firecracker but it only boosts minion damage of the next hit by 50% by creating a dark blue effect instead of an explosion, to make up for it dark blue effect is a lingering AoE effect, stays in the attacked area for X seconds (same as firecracker explosion but it lasts longer)
3 or more lingering effects can't exist at the same time, if your minion spawn a new one, one of the old ones will disappear.
Synergizes well with Abigail's flower(and mushroom boy?), similar to firecracker this might be useful until endgame if you can deal with even lower range.
(corruption gets the somewhat better option here but I think it's fine, because crimson has so many better stuff at the moment)
Duke Fishron Whip (?)
X damage
25-40 summon tag damage
For 4 seconds minions spawn homing bubbles on each hit, bubble's damage is X% of the minion's damage.
If the bubble's damage is a flat number instead of X% it would be same as having more tag damage, which might make blade staff OP (blade staff is also the reason why I can't guess a solid number for tag damage).
Useful to pair with Terraprisma and other similar summons (like xeno, stardust cell)
Stardust Whip
X damage
has a massive whip range
minions will get a 23% crit chance for 4 seconds and the next minion hit would do 1.5x damage
Synergizes well with stardust dragon since it has a lot of range and doesn't benefit much from tag damage, this whip is a little OP but I think summoner is a little underpowered in this tier specially compared to mage and melee stuff in pre-moon lord
Squid Lord whip
400-600 damage
you get 6-8 more minion slots for 4 seconds and it will automatically summon minions to fill these slots based on minions you already have summoned.
If player doesn't have any minions summoned to copy from it will summon mini True Eyes of Chutulhu instead, they are OP.
This is also OP but still I'm pretty sure it doesn't surpass endgame melee class and mage class.
18 damage
7-8 summon tag damage
24 damage
0 summon tag damage
For 4 seconds minion attacks will Inflict the stacking debuff of blood butcherer, useful for crowd control.
It has less multitarget penalty.
15 damage
0 summon tag damage
Similar to firecracker but it only boosts minion damage of the next hit by 50% by creating a dark blue effect instead of an explosion, to make up for it dark blue effect is a lingering AoE effect, stays in the attacked area for X seconds (same as firecracker explosion but it lasts longer)
3 or more lingering effects can't exist at the same time, if your minion spawn a new one, one of the old ones will disappear.
Synergizes well with Abigail's flower(and mushroom boy?), similar to firecracker this might be useful until endgame if you can deal with even lower range.
(corruption gets the somewhat better option here but I think it's fine, because crimson has so many better stuff at the moment)
X damage
25-40 summon tag damage
For 4 seconds minions spawn homing bubbles on each hit, bubble's damage is X% of the minion's damage.
If the bubble's damage is a flat number instead of X% it would be same as having more tag damage, which might make blade staff OP (blade staff is also the reason why I can't guess a solid number for tag damage).
Useful to pair with Terraprisma and other similar summons (like xeno, stardust cell)
X damage
has a massive whip range
minions will get a 23% crit chance for 4 seconds and the next minion hit would do 1.5x damage
Synergizes well with stardust dragon since it has a lot of range and doesn't benefit much from tag damage, this whip is a little OP but I think summoner is a little underpowered in this tier specially compared to mage and melee stuff in pre-moon lord
400-600 damage
you get 6-8 more minion slots for 4 seconds and it will automatically summon minions to fill these slots based on minions you already have summoned.
If player doesn't have any minions summoned to copy from it will summon mini True Eyes of Chutulhu instead, they are OP.
This is also OP but still I'm pretty sure it doesn't surpass endgame melee class and mage class.
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