Help with Unity game

I'm trying to put this line
Code:
animator.SetFloat("Speed", Mathf.Abs());
into this script
Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
    public Animator animator;
    private float horizontal;
    private float speed = 1f;
    private float jumpingPower = 3f;
    private bool isFacingRight = true;
    [SerializeField] private Rigidbody2D rb;
    [SerializeField] private Transform groundCheck;
    [SerializeField] private LayerMask groundLayer;
    // Update is called once per frame
    void Update()
    {
        horizontal = Input.GetAxisRaw("Horizontal");
        if (Input.GetButtonDown("Jump") && IsGrounded())
        {
            rb.velocity = new Vector2(rb.velocity.x, jumpingPower);
        }
        if (Input.GetButtonUp("Jump") && rb.velocity.y > 0f)
        {
            rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y * 0.5f);
        }
        Flip();
    }
    private void FixedUpdate()
    {
        rb.velocity = new Vector2(horizontal * speed, rb.velocity.y);
    }
    private bool IsGrounded()
    {
        return Physics2D.OverlapCircle(groundCheck.position, 0.2f, groundLayer);
    }
    private void Flip()
    {
        if (isFacingRight && horizontal < 0f || !isFacingRight && horizontal > 0f)
        {
            isFacingRight = !isFacingRight;
            Vector3 localScale = transform.localScale;
            localScale.x *= -1f;
            transform.localScale = localScale;
        }
    }
}
not sure where to put it. It basically references the running animation that needs speed over 0.1 to trigger, so I have to use that reference to edit the speed value.
 
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