CrimsonCuttle
Skeletron Prime
One of the new enemies added in 1.4 is a boss summoned by fishing during the Blood Moon, the Dreadnautilus.
I'll admit I don't know the best way to go about fixing this, but ultimately I just don't think the current difficulty of the boss is worth the common reward.
- Its blood-shooting attack is both random, incredibly dense, and covers a wide area, making it very hard to dodge unless you're super far away, like off-screen far away.
- When far away, it's difficult to hit because it's both off-screen and moves around wildly and fast.
- Speaking of fast, it has an attack in which it charges at you with better mobility than the Blood Eel.
- Its blood squids deal half of the entire health bar in damage, both direct contact and projectile. You don't much have to worry about direct contact, though, because they are always incredibly far away, and you're lucky if their projectiles don't kill you before you reach them.
- The blood projectiles shot by the squids and the Dreadnautilus itself blend in with the sky way too easily so even if you can dodge, you can't see.
- Even if you overcome all of this, drop chances are still incredibly low. The weapon is only a 20% chance. All you'll most likely get is chum buckets: a fishing item that drop more easily from crates or regular zombie mermen.
- -Speaking of the weapon, its damage does about the same as early-hardmode summoner weapons like the Pirate Staff, meaning that this incredibly difficult boss fight is meant to be done around the same time as the Pirate Invasion
I'll admit I don't know the best way to go about fixing this, but ultimately I just don't think the current difficulty of the boss is worth the common reward.