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The Destroyer
It's about time we got more magic staves, so here's some I whipped up!
Night's Beam
Damage: 18
Knockback: 1
Critical chance: 4%
Use time: 14
Mana: 6
Fires homing blasts of dark energy
Crafted from 10
and 6
.
Blood Vessel
Damage: 24
Knockback: 0.75
Critical chance: 4%
Use time: 19
Mana: 10
When fired, it releases 2-5 erratic bloodstream constructs, that turn and bend as they move. One is guaranteed to go straight, though.
Crafted from 10
and 6
.
Jungle's Wrath
Damage: 32
Knockback: 1
Critical chance: 4%
Use time: 22
Mana: 13
When clicked, it fires a large spore sac at the foe, that explodes into 10-17 spores, that poison foes and deal 1/5 of the original damage to enemies.
Crafted from 15
.
Nocturnal
Crafted from 1
/
, 1
, 1
, and 1
.
Damage: 43
Knockback: 2.5
Critical chance: 4%
Use time: 13
Mana: 5
Fires beams of moonlight at foes, and acts like the rainbow rod.
Merlin's Wand
Damage: 51
Knockback: 1.25
Critical chance: 4%
Use time: 10
Mana: 6
Fires a twinkle that bounces off blocks 2 times and homes.
True Nocturnal
Damage: 70
Beams are coated in green and inflict cursed flames for 4 seconds.
True Merlin's Wand
Damage: 77
fires three twinkles instead.
Gaia's Scepter
Damage: 86
Knockback: 1.5
Critical chance: 7%
Use time: 14
Mana: 9
Fires beams of terra, that lifesteal 2% of each hit.
Night's Beam
Damage: 18
Knockback: 1
Critical chance: 4%
Use time: 14
Mana: 6
Fires homing blasts of dark energy
Crafted from 10
Blood Vessel
Damage: 24
Knockback: 0.75
Critical chance: 4%
Use time: 19
Mana: 10
When fired, it releases 2-5 erratic bloodstream constructs, that turn and bend as they move. One is guaranteed to go straight, though.
Crafted from 10
Jungle's Wrath
Damage: 32
Knockback: 1
Critical chance: 4%
Use time: 22
Mana: 13
When clicked, it fires a large spore sac at the foe, that explodes into 10-17 spores, that poison foes and deal 1/5 of the original damage to enemies.
Crafted from 15
Nocturnal
Crafted from 1
Damage: 43
Knockback: 2.5
Critical chance: 4%
Use time: 13
Mana: 5
Fires beams of moonlight at foes, and acts like the rainbow rod.
Merlin's Wand
Damage: 51
Knockback: 1.25
Critical chance: 4%
Use time: 10
Mana: 6
Fires a twinkle that bounces off blocks 2 times and homes.
True Nocturnal
Damage: 70
Beams are coated in green and inflict cursed flames for 4 seconds.
True Merlin's Wand
Damage: 77
fires three twinkles instead.
Gaia's Scepter
Damage: 86
Knockback: 1.5
Critical chance: 7%
Use time: 14
Mana: 9
Fires beams of terra, that lifesteal 2% of each hit.