80riNG
Terrarian
MAIN PILLARS PROBLEMS (how to fix them)
Pillars currently present no challenge when you fight them. Players fight them mindlessly without any thought, then dying and repeating this process again. Why? Becouse there is no punishment for dying when fighting them. But here comes an idea. A death limit. When you beat Cultist, 3 white hearts (with black borders) appear on the middle top part of your screen. Those hearts will represent how many lives you have to fight pillars. After each your death, 1 heart will disappear. When your last heart disappears, pillars will instantly despawn (your 3rd death despawn pillars). Pillar enemies should be slightly bigger (like minibosses), their attacks need to be a bit more visible and a bit slower speed (i am talking about Nebula Floater and Storm Diver). Also there should be max 5 pillar enemies on the screen at the same time. Some pillar enemies could be made less exploitable (e.g. Star Cells). After those changes they might be maybe actually fun to fight. Becouse currently it is just a spam fest without any tactics that nobody enjoys. Lastly pillar weapons should only work against Moonlord, pillar monsters and pillars. And when you beat Moonlord, you would be able to craft True pillar weapons near Ancient Manipulator, with use of 1 Luminate bar. Those stronger variants, will be able to deal damage against every enemy in the game.
ANCIENT ENCHANTMENT TOKEN (0,25% chance to drop from any pillar enemy)
Enemies from pillars could drop an Ancient Enchantment Token. Description of this item would be "Give it to goblin tinkerer and your next reforge will be special". So basically, if you put this in the goblin inventory, you would be able to reforge 1 item (accessory or weapon), with more powerful reforge than current ones (normal reforges from goblin). For example, for accessories you would be able to get +6 defense or +6% crit chance or +6% damage. For weapons, there will be 1 special reforge for each category. Melee will get reforge better than legendary, ranger better than unreal, mage better than mythical and summoner better than ruthless.
10 SILVER COINS (100% chance to drop from any pillar enemy)
All pillars enemies will drop money. It will make killing them a lot more satisfying.
When pillar shield goes down, monsters from this pillar no longer drop money.
Pillars themself will not drop money.
CLASS ACCESSORIES
SOLAR MONARCH BUCKLER (0,5% chance to drop from any solar enemy)
It would give you 4 defense and immunity to knockback. Also it would give you additional 20 defense when not moving.
This accessory also increases your melee weapon size by 50%. Those swords will be insanely huge and very dangerous!
VORTEX QUEEN RUCKSACK (0,5% chance to drop from any vortex enemy)
It would make your ranged weapon shot boulder each 5 seconds. It would also decrease your ammo comsumption by 10%.
(Boulder would be an addidional source of damage [1000 dmg] on top of your regular weapon that you would be using)
NEBULA PRINCESS PALLIUM (0,5% chance to drop from any nebula enemy)
It would give you additional 200 mana points. Other than that it would slightly increase your mana regeneration.
Also all of you magic weapons will have -10% mana usage and +10% crit chance. Godlike stuff!
STARDUST KING DIADEM (0,5% chance to drop from any stardust enemy)
It would give you +1 more minion and +1 more sentry. Your damage from summons & sentries will be increased by 10%.
This accessory will also give you 5 defense and 5% damage reduction (those 2 effects would only apply when flying)
ALL CLASS ACCESSORIES
CELESTIAL VEST (0,125% chance to drop from any pillar enemy)
It would reduce damage taken by 10%, when player is touching ground.
When player is also not moving, damage reduction increases to 20%.
EYE OF AN ALIEN (0,125% chance to drop from any pillar enemy)
Each enemy attack has 25% chance to heal you for 25hp.
Each enemy attack has 10% chance to heal you for 50hp (it does not stack with 25hp heal)
Each enemy attack has 1% chance to heal you for 100hp (it does not stack with 25hp heal and 50 hp heal)
MONSTER CLAWS (0,125% chance to drop from any pillar enemy)
Each of your attacks have 50% chance to slow enemy by 50% for 2 seconds.
INFINITE BOTTLE (0,125% chance to drop from any pillar enemy)
It would make all timers on your potions run 10x slower.
So your potions will last 10x longer when wearing this accessory.
ALL CLASS WEAPONS
ROD OF DEATH (0,125% chance to drop from any pillar enemy)
Allows you to kill any enemy in 1 click (does not work on bosses and minibosses)
Has 10 seconds cooldown. Dont worry it is not overpowered. Trust me.
DEADLINE (0,125% chance to drop from any pillar enemy)
This weapon will create straight line from your character to your cursor.
Every enemy that crosses this line will be slowed by 50% for 1 sec.
Also every enemy that crosses this line will take 100 damage.
UNIQUE TOOLS
ROTTEN SOUL (0,125% chance to drop from any pillar enemy)
Allows player to instatly cancel any boss or invasion.
It can be used infinite times. Works for pillars too.
Has the ability to cancel all events also.
LOST ALIEN (0,125% chance to drop from any pillar enemy)
Fastest flying mount in game. Even faster, than fishron mount during rain. Also very agile.
It has only one downside. It cuts your defense points in half when you are on it.
Pillars currently present no challenge when you fight them. Players fight them mindlessly without any thought, then dying and repeating this process again. Why? Becouse there is no punishment for dying when fighting them. But here comes an idea. A death limit. When you beat Cultist, 3 white hearts (with black borders) appear on the middle top part of your screen. Those hearts will represent how many lives you have to fight pillars. After each your death, 1 heart will disappear. When your last heart disappears, pillars will instantly despawn (your 3rd death despawn pillars). Pillar enemies should be slightly bigger (like minibosses), their attacks need to be a bit more visible and a bit slower speed (i am talking about Nebula Floater and Storm Diver). Also there should be max 5 pillar enemies on the screen at the same time. Some pillar enemies could be made less exploitable (e.g. Star Cells). After those changes they might be maybe actually fun to fight. Becouse currently it is just a spam fest without any tactics that nobody enjoys. Lastly pillar weapons should only work against Moonlord, pillar monsters and pillars. And when you beat Moonlord, you would be able to craft True pillar weapons near Ancient Manipulator, with use of 1 Luminate bar. Those stronger variants, will be able to deal damage against every enemy in the game.
ANCIENT ENCHANTMENT TOKEN (0,25% chance to drop from any pillar enemy)
Enemies from pillars could drop an Ancient Enchantment Token. Description of this item would be "Give it to goblin tinkerer and your next reforge will be special". So basically, if you put this in the goblin inventory, you would be able to reforge 1 item (accessory or weapon), with more powerful reforge than current ones (normal reforges from goblin). For example, for accessories you would be able to get +6 defense or +6% crit chance or +6% damage. For weapons, there will be 1 special reforge for each category. Melee will get reforge better than legendary, ranger better than unreal, mage better than mythical and summoner better than ruthless.
10 SILVER COINS (100% chance to drop from any pillar enemy)
All pillars enemies will drop money. It will make killing them a lot more satisfying.
When pillar shield goes down, monsters from this pillar no longer drop money.
Pillars themself will not drop money.
CLASS ACCESSORIES
SOLAR MONARCH BUCKLER (0,5% chance to drop from any solar enemy)
It would give you 4 defense and immunity to knockback. Also it would give you additional 20 defense when not moving.
This accessory also increases your melee weapon size by 50%. Those swords will be insanely huge and very dangerous!
VORTEX QUEEN RUCKSACK (0,5% chance to drop from any vortex enemy)
It would make your ranged weapon shot boulder each 5 seconds. It would also decrease your ammo comsumption by 10%.
(Boulder would be an addidional source of damage [1000 dmg] on top of your regular weapon that you would be using)
NEBULA PRINCESS PALLIUM (0,5% chance to drop from any nebula enemy)
It would give you additional 200 mana points. Other than that it would slightly increase your mana regeneration.
Also all of you magic weapons will have -10% mana usage and +10% crit chance. Godlike stuff!
STARDUST KING DIADEM (0,5% chance to drop from any stardust enemy)
It would give you +1 more minion and +1 more sentry. Your damage from summons & sentries will be increased by 10%.
This accessory will also give you 5 defense and 5% damage reduction (those 2 effects would only apply when flying)
ALL CLASS ACCESSORIES
CELESTIAL VEST (0,125% chance to drop from any pillar enemy)
It would reduce damage taken by 10%, when player is touching ground.
When player is also not moving, damage reduction increases to 20%.
EYE OF AN ALIEN (0,125% chance to drop from any pillar enemy)
Each enemy attack has 25% chance to heal you for 25hp.
Each enemy attack has 10% chance to heal you for 50hp (it does not stack with 25hp heal)
Each enemy attack has 1% chance to heal you for 100hp (it does not stack with 25hp heal and 50 hp heal)
MONSTER CLAWS (0,125% chance to drop from any pillar enemy)
Each of your attacks have 50% chance to slow enemy by 50% for 2 seconds.
INFINITE BOTTLE (0,125% chance to drop from any pillar enemy)
It would make all timers on your potions run 10x slower.
So your potions will last 10x longer when wearing this accessory.
ALL CLASS WEAPONS
ROD OF DEATH (0,125% chance to drop from any pillar enemy)
Allows you to kill any enemy in 1 click (does not work on bosses and minibosses)
Has 10 seconds cooldown. Dont worry it is not overpowered. Trust me.
DEADLINE (0,125% chance to drop from any pillar enemy)
This weapon will create straight line from your character to your cursor.
Every enemy that crosses this line will be slowed by 50% for 1 sec.
Also every enemy that crosses this line will take 100 damage.
UNIQUE TOOLS
ROTTEN SOUL (0,125% chance to drop from any pillar enemy)
Allows player to instatly cancel any boss or invasion.
It can be used infinite times. Works for pillars too.
Has the ability to cancel all events also.
LOST ALIEN (0,125% chance to drop from any pillar enemy)
Fastest flying mount in game. Even faster, than fishron mount during rain. Also very agile.
It has only one downside. It cuts your defense points in half when you are on it.
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