Spoon G.o.d
Terrarian
I am working on a mod called "Mercury". Its a medium sized content mod adding 3 new biomes, 3 new bosses, and 74 new items. Mercury adds a new class called the cooking class which has its own armors, accessories, weapons, and a new NPC called the chef. Mercury also adds two new ores, Solorite, and Cyronite. Mercury includes a soundtrack which is still WIP
NOTE!!!!!!!!!!!: THERE IS NO AND I REPEAT NO CONTENT FOR SUMMONER CLASS IN THIS MOD SO FAR, IT WILL BE ADDED LATER
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Here are some weapons added
The freeze ray is a pre-hardmode magic weapon that shoots a ice pellet that explodes into snow dust (thank to: Stocking for the sprite work)
The explosive blueberry is a pre-harmode cooking class weapon that when thrown explodes into chunks of blueberry, It has an alt version called the Bomb-o-graite
The cracked thermomter is a non-class weapon that has a 50% to either inflict frost burn or fire
These are the primary weapon of the cooking class, frying pans.
The Purification cannon is a pre-hardmode gun that consumes bullets to shoot purification powder
Frost-Fire claws are a pre-hardmode version of shroomite digging claws, they are slightly slower can mine weaker than an copper pickaxe
The Magic mini-gun is a Mage class mini-gun, and a reference to Notia
The Tome of Void is a early hardmode magic weapon that shoots homing black holes, the black holes stick on enemies and drain them.
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This mod also includes a plantera spawning item, just because
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These are the essences of the elements that are crafting items required in many of the recipes in the mod
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Mercury adds a few new NPCs
The gem slimes are a couple of new NPCs which drop gems when deafted, they were added because gems will have more crafting recipes in this mod
The ent is a basic enemy that spawns in one of the new biomes, the Marsh
These are the 3 new bosses in the mod, they are all cultist re-sprites(SORRY PLACEHOLDER). They are the 3 druids from a group of wizards long ago, the lore in the mod will be dropped by a lore-carrier enemy that rarely spawns in specfic places around the world.
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This is an early hardmode armor set call the permafrost set, each of the heads is a different class.
The sky ware set is a ranged armor set that can be crafted out of sky island blocks, it provides a jump boost increases and fall resistance
The Night Bug armor set is a melee armor set that is pre-boss
The marsh armor set is a late pre-hardmode armor set for the new cooking class, it's set bounus creates an damaging orbiting petal
The quick-sliver armor set is built for speed, each piece adding 15% movement speed
The Solorite Armor set is the molten armor equivalent for all classes, and provides a second option for melee
The star-gazer armor set is a early pre-hardmode mage set, its set bonus provides a tiny jelly fish pet
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There are two new pre-harmode wings that provide a fast but short assent
The Codexes are a series of accessories for mage that progress with the player
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This mod is NOT out yet, but it is about half way done, it is a mostly pre-hardmode expansion as of the moment and is intended for at least Expert mode. There is still a lot of blancing, re-spriting, music making, and de-bugging required. A lot of items and mechanics are not as fleshed out as i would like them to be. And because this is a SOLO PROJECT AND MY FIRST MOD EVER its taking a long time to get the hang of it. Its been in devlopment for about a year, and everything I showed you is only a fraction of the content added(and planned to be added).
Thank you for reading, this is my first public showing of the mod
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