TheGuideIsEvil
Terrarian
1 Red Ryder
1 Illegal Gun Parts
15 Hallowed Bars
15 Adamantine/Titanium Bars
15 Hellstone Bars
10 Spectre Bars
30 Souls of Fright/Sight/Might
The Redder Ryder is a Post Plantera ranged weapon that vaguely resembles the original weapon of the Red Ryder, but it's a Hardmode variant. It looks more intimidating, having a longer barrel and all. It's now almost completely red, by the way, and looks more like a long rifle with the other metal bits added.
The Redder Ryder deals a base 15 damage a shot, which is a little less than the original weapon. However, the Redder Ryder has a unique critical effect where it will always deals its damage squared (original damage placed to the power of 2), instead of double damage. This massive shift in damage allows the Redder Ryder weapon to decimate foes quite well, especially with good ammunition and the right modifiers/bonuses. It is quite a good bonus, considering this weapon is Post-Plantera.
Even small ranged damage increases in damage can make this weapon tear opponents apart with its critical effect. This means that a base shot with the Redder Ryder can deal a base damage effect of 225 damage, plus the damage of whatever ammo is used, and along with other bonuses. To accommodate this massive damage shift, the critical chance of the Redder Ryder is a slightly lower 2% as a base.
If you increase your critical chance by a bit, you can do upwards of 3000 DPS at this stage of the game. It also fires faster than the Red Ryder on average. With the right bonuses and critical damage, this weapon is quite potent. Add in the stealth effects of the Vortex armor / Shroomite Armor and what else, and this can go upwards of many thousands in DPS.
As a downside, all special bullets lose special properties when used with the Redder Ryder. Shots are also fired in a slight arc, and resemble giant grey bbs; this makes it have a larger hit box effect. Howdver, given how you cannot spam Chlorophyte Bullets to swarm enemies by homing, this means aiming might be a bit of a tall order sometimes. The final downside is that the critical chance is capped at a max of 8 percent, so higher bonuses don't affect it.
Tooltip: Critical hits square damage, Converts bullets into massive bb balls "I think you'd lose your face with this one".
1 Illegal Gun Parts
15 Hallowed Bars
15 Adamantine/Titanium Bars
15 Hellstone Bars
10 Spectre Bars
30 Souls of Fright/Sight/Might
The Redder Ryder is a Post Plantera ranged weapon that vaguely resembles the original weapon of the Red Ryder, but it's a Hardmode variant. It looks more intimidating, having a longer barrel and all. It's now almost completely red, by the way, and looks more like a long rifle with the other metal bits added.
The Redder Ryder deals a base 15 damage a shot, which is a little less than the original weapon. However, the Redder Ryder has a unique critical effect where it will always deals its damage squared (original damage placed to the power of 2), instead of double damage. This massive shift in damage allows the Redder Ryder weapon to decimate foes quite well, especially with good ammunition and the right modifiers/bonuses. It is quite a good bonus, considering this weapon is Post-Plantera.
Even small ranged damage increases in damage can make this weapon tear opponents apart with its critical effect. This means that a base shot with the Redder Ryder can deal a base damage effect of 225 damage, plus the damage of whatever ammo is used, and along with other bonuses. To accommodate this massive damage shift, the critical chance of the Redder Ryder is a slightly lower 2% as a base.
If you increase your critical chance by a bit, you can do upwards of 3000 DPS at this stage of the game. It also fires faster than the Red Ryder on average. With the right bonuses and critical damage, this weapon is quite potent. Add in the stealth effects of the Vortex armor / Shroomite Armor and what else, and this can go upwards of many thousands in DPS.
As a downside, all special bullets lose special properties when used with the Redder Ryder. Shots are also fired in a slight arc, and resemble giant grey bbs; this makes it have a larger hit box effect. Howdver, given how you cannot spam Chlorophyte Bullets to swarm enemies by homing, this means aiming might be a bit of a tall order sometimes. The final downside is that the critical chance is capped at a max of 8 percent, so higher bonuses don't affect it.
Tooltip: Critical hits square damage, Converts bullets into massive bb balls "I think you'd lose your face with this one".
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