Zahnrad
Terrarian
Something I've always felt was underwhelming in Terraria is both the Hell/Underworld and Meteor biomes.
The Underworld by comparison is much more fleshed out but it still feels really really generic. Like, once you've seen Black brick and Red brick structures in hell, it feels like you've seen everything. The terrain generation is pretty bland. It covers the same total surface area as...well the surface, but without much variety. There's no sub-biomes or generated structures worth seeking out beyond the two sets of colored brick stuctures that all feel the same. I'd like for there to be more exploration in the Underworld. If it wasn't for the Wall of Flesh fight acting as a sort of timegate with the length of the Underworld I doubt most players would even explore beyond their Hellevator.
But I feel the Meteor Biome is even worse, I get it's meant to be a small sub-biome but I don't think it's ever seen any improvements since it was added. Only housing a single enemy and a single resource it can be completely ignored for the rest of the game once you're done with it. Heck I think it's even possible to skip Meteorite entirely for progression. Not even having any value in a Hard Mode world. Be nice if it could have some visual touchups at least, maybe even a Hardmode Meteor variant. Just something to make it valuable as its own biome.
The Underworld by comparison is much more fleshed out but it still feels really really generic. Like, once you've seen Black brick and Red brick structures in hell, it feels like you've seen everything. The terrain generation is pretty bland. It covers the same total surface area as...well the surface, but without much variety. There's no sub-biomes or generated structures worth seeking out beyond the two sets of colored brick stuctures that all feel the same. I'd like for there to be more exploration in the Underworld. If it wasn't for the Wall of Flesh fight acting as a sort of timegate with the length of the Underworld I doubt most players would even explore beyond their Hellevator.
But I feel the Meteor Biome is even worse, I get it's meant to be a small sub-biome but I don't think it's ever seen any improvements since it was added. Only housing a single enemy and a single resource it can be completely ignored for the rest of the game once you're done with it. Heck I think it's even possible to skip Meteorite entirely for progression. Not even having any value in a Hard Mode world. Be nice if it could have some visual touchups at least, maybe even a Hardmode Meteor variant. Just something to make it valuable as its own biome.