Sprites The Return of Ocram - What if he was good?

yudgefudge

The Destroyer
Ocram has a really good sprite, and some cool drops, but its basically stained by his terrible bossfight, bad weapons stats, and other of such. I decided to fix him up!
Red is expert.
Ocram_animated.gif
Ocram_animated_2.gif

Health: 25005000 (Crystal) 1100020000 (Brain) 850017000 (Body) 30005000 (Claws)
Defense: 2036 (Body) 1525 (Claws) 814 (Brain)
Damage: 5090 (Melee) 85170 (Crystal Lazer) 90150 (Claw Beam) 5095 (Servants) 75150 (Brainwave) 140 (Terror-splosion)
Drops: 20-40 (25-50)
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Souls of Blight - 100%

One of the three items is always dropped:
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Tizona
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Vulcan
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Tonobogiri
One of three items is always dropped:
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Dragon Mask
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Titan Helmet
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Spectral Hood
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5-12 Greater Haling Potions - 100%

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Ocram Trophy - 10%
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Ocram Mask - 14.29%

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Treasure Bag -
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Forgotten Geode - 100%

Summoned with an Evil Omen, which is crafted by combining all three mech boss summons, and 5 Souls of Night & Light.

Once the fight starts, Ocram summons 35 Servants, then rams the player twice. Sometimes he stops in the air, firing a 180360 sweeping lazer across the screen. He claws the air, firing piercing 1 3 claw beams at the player. In between these, he summons 24 minions. In his first stage, you can only damage the claws and the crystal, destroying a claw will help of course, but is not mandatory.

Once you destroy the crystal, he performs a screenwide Terror-splosion that travels through three-block thick walls and enters his second phase. He fires brainwaves to both sides of him or all around him, which pierce infinitely and travels through blocks. He still summons minions in this phase, and still fires claw beams. He does not ram anymore, but moves quite quickly. When reaching 3000 health on the brain, he performs another Terror-splosion.
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Tizona
On each swing, it powers up a segment of the sword, turning it red.
On the third swing, it fires an erratic red beam that deals 66% of the original damage, homes in on enemies and inflicts
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for 4 seconds.
Damage: 61
Knockback: 3.25
Critical chance: 4%
Use time: 18

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Vulcan
Converts all arrows into Vulcan's Arrows, which inflict
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for 2 seconds, and deal 70% of the shot's original damage.
Damage: 48
Knockback: 1.5
Critical chance: 4%
Use time: 22

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Tonobogiri
Fires a nettle-burst like blast, that travels for about 30 blocks.
Damage: 47
Knockback: 1
Critical chance: 4%
Use time: 16
Mana: 7

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Now all vanity.

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Forgotten Geode
Equipping this will shoot beams of dark green that poisons foes on hit, and deals 65 damage. You are immune to poison and venom with this equipped.

Ocramium armor
Crafted from 54
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and 30
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.
Defense: 29
Boosts minion damage by 39%
+2 minions
Set bonus: Your minions deal double the damage to "life" based enemies, basically all day purity enemies and all jungle enemies.

Ocramite Staff
Summons a Servant of Ocram.
Damage: 35
Knockback: 6
Use time: 32
So, I think I've tried hard enough to re-implement Ocram, what do you think?

 
Seems cool, great job making sure not to have him drop functional Blight armors, that would've broken progression. :p I did notice that he drops or grants access to a weapon of every type except magic, maybe add a mage weapon? I know Ocram isn't coming back, but he'd be cool nonetheless, especially if Re-Logic implemented suggestions like this to make him a worthwhile boss.
 
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