I completed the mod to post ML, with some breaks in-between. This has led me to playing earlier versions of the mod, than the latest versions.
The weapons themselves seem to be made up of a few melee, plenty of ranged, and some magic weapons. This is like a hybrid class of sorts, but focused on a centralized mechanic of bees. I do like how most bosses drop a new weapon, although I don't think Duke Fishron or event bosses do. Much of my playthrough was so-so, barring moments due to the mechanics I'll mention below.
I feel the honey resource greatly harms the class as it is now. Compared to before, the regen is handled much better (no longer super fast at even half honey full), but it's still pretty terrible if you're low on honey. In fact, you're pretty much encouraged to not use honey when low, otherwise, you end up with a really long period for it to fully recover. I played it early game when the recovery time was 40 seconds from empty and I didn't know that honey regen rate was tied to how much you had. This led to much pain and difficulty. You can use it till you're about half so it'll recover a lot faster, but you're still at the mercy of waiting for quite a bit. We're talking long period of downtime without using your weapons, like 10, 15, or even longer. This completely stalls your DPS beyond whatever your bee accessories are dealing for damage.
I think honey would be better if it didn't regen slower the lower it is. I often find myself not even noticing my honey is empty or I try to kill something when low. If there were alternate ways to restore honey, this might not be so bad, but right now, it seems the regen is the only way. Far as I know, there are no permeant upgrades to honey, not that it necessary needs them, but your max honey doesn't get all that much higher from the default 100. Was this meant to be a burst damage class? Thorium's Bard does that and the downtime between waiting for inspiration to refill isn't more than a few seconds at most. Plus you don't have to only use half of it to ensure max regen time, you're meant to go all out till it hits empty. Which isn't to say you must handle honey regen this way, but just me bring up an example.
I know the justification for honey is the DPS and homing, but I don't think either makes up for a very long "reload" period. In fact, past early hardmode, I found the DPS quite low. Could be due to a bunch of smaller bees and iframes not working correctly. I know the patch notes mentioned tweaking with iframes. I did have the accessories equipped related to the class that would spawn more bees. With later hardmode weapons, like before or after Plantera, I would sometimes get Queen Bee spawns. My guess is that projectiles that ignore tiles do not despawn in a timely manner. I would say for any projectiles that ignore collision, should have a short lifespan to avoid issues such as summoning Queen Bees way off screen. It might also help with lag, as anything that spawned a lot of bees would cause quite some frame rate drops for me.
Did the later game weapons get nerfed? I had several buffs including two accessories to increase the class' damage and I still felt quite weak late game. I only ever stopped feeling weak once I got ML's class weapon which is quite strong. It seems minions by this mod will target critters and enemies they cannot hurt instead of ignoring one or both of them. Is end game armor planned? Right now the highest tier armor I was able to get is post Plantera and that's split between more damage with not as much honey or less damage with more honey. I went with more damage over honey. I guess it's an interesting choice that vanilla post Plantera armor sets tend to have.
I almost forgot. I think the reforge prices are way, way too high. Like easily greater than that of vanilla weapons at the same point in progression. The end game weapons cost multiple platinum coins to refoge. If I didn't have a lot from other sources, I wouldn't have bother reforging. Although even getting rid of a bad modifier is super costy.
I was just about to report the issue that Boribee brought up. I'm guessing Mythril is meant to be Mythril Anvil as it would otherwise be quite strange to require a mythril tile as a crafting station.