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Earth Rabbits: New rare surface jungle enemy affected by the Suspicious Umbrella.
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Granite Replicant: Refluffed
Metroid Larvae, Granite Replicants now roam granite biomes in search of living beings to turn to Granite Golems.
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Antlion King: New pre-EoC desert boss designed to replace
Kut-Ku, now acting as the first boss of the mod and bringing its unique set of weapons and armor. A new “””NPC””” spawning on the surface desert will allow you to summon it.
- This does however mean
Kut-Ku is no longer accessible for the time being as I deem it a grossly outdated and underdeveloped boss. It might be back at a later time.
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Rancid Rafflesia: The new and
reworked Ivy Plant brings decay to the jungle, accompanied by its army of
Putrid Flies.
- Rumia, Earth Rabbits and all types of Fairies now drop their respective banners. Blessed Fairies now rarely drop Light Shards. Cursed Fairies now rarely drop Dark Shards. Hell Fairies now very rarely drop Plumber's Hat (same chance as Imps).
- All bosses (except for the Phoenixes, Ridley and Okiku) now drop one weapon/accessory from their set, material drops were slightly lowered to compensate.
- Knockback resistance of Sluggers, Fairies and Ice Fairies adjusted so that they don't get knocked into orbit every time (they are still more susceptible to knockback than the average zombie).
- Fairies' defense reduced from 10 to 6 and physical damage reduced from 14 to 12. They were a tad bit too persistent.
- Sluggers baseballs should now correctly damage players in multiplayer. That one went past my single brain cell.
- Vampire Phantoms now only shoot the targeted player when in line of sight. When you get a blood moon on the second day you really just want some privacy.
- Reduced spawn chances of Zombie Fairies and Hell Fairies. Increased drop chances to compensate.
- Hell Fairies now correctly stop channeling their beam when damaged or killed. Because.
- Drop chance of Replicant Tentacles (from Granite Replicants) changed from 50% to 100% (and chance for an extra drop in expert mode).
- All hardmode bosses (Rathalos, Ridley, Okiku and Dungeon Master) now drop Greater Healing Potions on death, as it should have always been.
- Lowered velocity of dashes during all phoenixes "melee" phases by 20%. Increased speed when enraged outside of their respective biomes instead by 20%.
- Restored piece of unused code for Ardorix related to projectile fire rate, speed and rotation rate of the flamethrower attack while outside of the underworld biome.
- Restored piece of unused code for Aquatix related to projectile fire rate outside of the ocean biome. Changed and reduced intensity of dust particles to improve visibility (again).
- Reduced size of Arborix's explosions during reborn phase by 25%, restored piece of unused code related to projectile fire rate outside of the underground jungle biome.
- Changed Blessed and Cursed Fairy's coin drops from 1s to 5s.
- Dungeon Master's spell names should now reliably sync in multiplayer (unless you have mars levels of latency). Turns out he was fudging his rolls. Also, the magic circle should now properly disappear after DM's death in multiplayer.
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Silver Slingshot and
Tungsten Slingshot: Basic ore-tier slingshot and stepping stone between Wooden and better slingshots.
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Seiche,
Flowing Pebbles and
Dungeon Gel: Dungeon Gel is a new crafting material dropped from, you guessed it, dungeon slimes. It is used to craft a new dungeon-tiered slingshot and pebbles.
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Vile Ring: Very early game poison-buffing accessory crafted from corrupted powder and corrupted wood.
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Elemental Storm: Reworked
Elemental Piercer, changed to fit the theme of the other Phoenix weapons.
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Naegling: Reworked
Galaxia, now a sparkling needle-shooting hallowed sword.
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Holo Armor: New martian-tiered ranged armor crafted from martian plating, acting as a more mobile counterpart to the shroomite set.
- All chargeable weapons now beep when fully charged.
- Slightly modified Power Ups tooltip to imply their buff is toggleable.
- Adjusted speed of the third extra pebble of the fully charged Wooden Slingshot to be 125% the main projectile's speed rather than 50%. Dust effects adjusted to only show one orb per extra pebble for clarity. Adjusted item rarity to match its tier.
- All pebbles now emit appropriate sound and dust on contact with surfaces.
- Granite Pebbles' armor penetration increased to 40% from 25%, projectile now deals +1 damage on hit.
- Slimeshot damage increased from 13 to 15. Fixed absurdly low sell value. Changed charging particles to not be water because that was weird.
- Bouncy Pebbles no longer trigger iframes on hit enemies because it makes more sense that way.
- Sandman’s recharge sound and FX now match the vanilla Enchanted Sword, crafting recipe now requires 50 sand instead of 100 because where the hell were you supposed to fit all that stuff.
- Youkai Repellent Charm no longer has a 66% chance to not consume ammo, and it now has 50% chance to not consume any with the Youkai Hunter set instead of making the weapon infinite. We sort of don’t want another Space Gun situation..
- Increased Hunting Rifle's damage from 60 to 70 and knockback from a wee 1 to 6. We figured a sniper rifle shouldn't be hitting like a pebble.
- Decreased The Chopper's damage from 6 to 5 and knockback from 1 to 0. Minishark is a pretty ok weapon once again.
- Restored and adjusted missing magic damage buffs for the Power Suit set, buffed armor and magic damage values to match the Meteorite set. The set bonus’ rockets now have area of effect and travel faster.
- Increased speed of Power Beam’s projectiles.
- Reworked Sonic Broadsword to shoot on alt-fire, the projectile now only recharges when the sword is not being swung, sound and FX signal the recharge, the projectile now lasts shorter and its damage more properly scales with traveltime (ranging from 150% sword damage at point blank to 25%). Sprites were also overhauled to fit meteorite’s aesthetic.
- Cursed Flower now requires 5 Jungle Spores to craft instead of 10.
- Belladonna, Caladium, Datura, Ivy Roots (now Rafflesia Roots) and Passiflora armor have had their sprites completely reworked.
- Floral Ring now increases the damage of Poisoned and Venom rather than inflicting direct damage against poisoned enemies. It was making the phoenixes extra mad.
- Increased value of the phoenixes crests from 2 gold to 25 gold (they now sell for 5 gold each instead of 40 silver)
- Phoenix Breath’s orbs tile collisions have been loosened up a bit, the swirl now shrinks in size to fit in smaller spaces. Changed use sound, also reduced size and increased rate of particles so it looks a bit less ridiculous. Overall should feel a lot more usable.
- Magi Musket sprite has been reworked and sounds changed. Again.
- Okiku Doll's Shadow Dragon morph has been completely reworked into a projectile, based on the stardust dragon's AI! It is MP functional and now 100% lag-free, BUT very visually unstable. I did my best. Dyes also work now.
- Death Scythe has had the duration of its hitboxes extended. It now consistently hits twice at no charge on still enemies. This caused the scythe’s DPS to be severely hampered unless charged for at least a split second. Also the effect’s size has been fixed because idk how that happened.
- Shadow Weapon now shoots faster, bigger projectiles. It now pierces further when charged.
- Soma and Saucer Dicer recipes modified to only require 50 martian platings (instead of 300).
- Graviton Controller's damage lowered from 230 to 120 cuz I really messed that one up, sell value increased from 6g to 10g for consistency, it will now teleport to the player when they move too far out of reach, sprite now turns to face the same direction as the player. Sprites and dust particles now change color depending on the dye equipped in the pet dye slot.
- Fixed various NPCs spawning during the Old One Army event because fairies gotta intrude on everything that's fun.
- Fixed Slimeshot’s charge attack creating extra pebbles in multiplayer.
- Fixed absurdly low sell value for Barbedshot.
- Fixed unreasonably high value of Youkai Repellent Charms (sell value lowered from 40s to 7s).
- Fixed Youkai Repellent Charm's projectiles being unable to crit.
- Fixed Youkai Repellent Charm's special attack occasionally triggering cooldown on alt use but not shooting the special projectie, adjusted the proejctile's initial speed to improve its trajectory.
- Fixed multiplayer sync for the Sonic Broadsword's projectile (mostly) and fixed the bouncing off of platforms.
- Fixed Passiflora's set bonus triggering when hitting an enemy with low enough HP without actually killing it.
- Fixed Passiflora's miasma being considered melee for the sake of visual particles (Magma stone shouldn't create flaming miasma anymore).
- Fixed Elemental Chakram bouncing off of platforms and being unable to throw when multiple people were using the same weapon in multiplayer.
- Fixed Blessed and Cursed Fairies projectiles not cancelling on the fairy's death.
- Fixed Warlock Pants rarity to be consistent with the rest of the set.
- Fixed Dread's very low sell value and adjusted Shadow Weapon's sell value to be more in line with Death Scythe.
- Fixed Graviton Controller's Explosive Darts not being considered ranged for the sake of critical bonuses and other projectile-related bonuses.
- Updated Boss Checklist support to the latest version.
- Fixed killing Aquatix and subsequent multiplayer syncing causing nearly all bosses to be counted as defeated. This was only really causing issues for the checklist however.
- Added support for
W1K’s Weapon Scaling mod.